Unlocks after stage 6-20.
"Hidden deep within the howling blizzards of the snowcapped mountains, a mysterious amusement park appears during the Midwinter Festivities." "There, you can find merry-go-rounds of all shapes and colors, parades of marching elves and flying fairies, and tables full of tasty treats." This fanciful fairy tale has been passed down for generations in Esperia, and countless children have dreamed of seeing it for themselves. So if you believe in the Midwinter Wonderland, then pack your sledges full of presents and prepare yourselves! For only those who pass the park's three trials can enter through its gate...
Camps
Torne, Eluard, Daimon, Oden, Lyca
Scales to your team's strength. Does not drop relics.
Satrana, Grezhul, Ferael, Silas, Talene
Scales to your team's strength. Does not drop relics.
Torne, Saurus, Ferael, Isabella, Desira
Scales to your team's strength. Does not drop relics.
Torne, Daimon, Desira, Nara, Ferael
Scales to your team's strength. Does not drop relics.
Izold, Grezhul, Zaphrael, Oden, Daimon
Scales to your team's strength. Does not drop relics.
Zolrath, Lyca, Ferael, Daimon, Kelthur
Scales to your team's strength. Does not drop relics.
Chests
50 Bait
1,500 Poe Coins
50 Bait
1,500 Poe Coins
2 Reward Choice Chest
10 Fortuitous Emblem Choice Chest
20 Primordial Emblem
20 Amplifying Emblem
Things to use
The ultimate Midwinter prize is hidden deep within the amusement park.
The adorable guardian of the Midwinter Wonderland grand prize.
It's Princess Peggy and her pretty, pretty dress.
It's Rowan, who is peddling his products as usual.
The adorable guardian of the Midwinter Wonderland grand prize.
The spring water has an intoxicating aroma and seems to ease the wounds of battle.
Revives all Heroes and restores 100% health.
It's Daimon, who appears to be gazing longingly at the merry-go-round.
A colossal merry-go-round with lots of colorful, wooden horses. It looks like it can be turned on somehow...
The adorable guardian of the Midwinter Wonderland grand prize.
A ticket of admission is needed to cross the gate.
You can exchange your three invitation letters here to gain access to the Midwinter Wonderland amusement park.
A lever that is currently pointing to the image of the moon.
Changes the state of all green pillars.
A house containing the final invitation to the Midwinter Wonderland. Only the strong-willed can reach it.
A lever that is currently pointing to the image of the moon.
Changes the state of all purple pillars.
Ringing the bell makes the deer move towards the next platform. Pressing "Depart" makes the deer move towards the next platform. Pressing "Recall" allows the deer to return to this station if it becomes obstructed.
A lever that is currently pointing to the image of the moon.
Changes the state of all green pillars.
A house containing the second invitation to the Midwinter Wonderland. Only the quick-witted can reach it.
Ringing the bell makes the deer move towards the next platform. Pressing "Depart" makes the deer move towards the next platform. Pressing "Recall" allows the deer to return to this station if it becomes obstructed.
A lever that is currently pointing to the image of the moon.
Changes the state of all red pillars.
A sledge that bears gifts bound for the frontline. It may only traverse snowy or icy surfaces and moves in a straight line.
A house containing the first invitation to the Midwinter Wonderland. Only the pure of heart can reach it.
Ringing the bell makes the deer move towards the next platform. Pressing "Depart" makes the deer move towards the next platform. Pressing "Recall" allows the deer to return to this station if it becomes obstructed.
Ringing the bell makes the deer move towards the next platform. Pressing "Depart" makes the deer move towards the next platform. Pressing "Recall" allows the deer to return to this station if it becomes obstructed.
A lever that is currently pointing to the image of the moon.
Changes the state of all blue pillars.
