VOYAGE OF WONDERS

Midwinter Wonderland

9 camps, 8 chests. Every one on the map.

Unlocks after stage 6-20.

"Hidden deep within the howling blizzards of the snowcapped mountains, a mysterious amusement park appears during the Midwinter Festivities." "There, you can find merry-go-rounds of all shapes and colors, parades of marching elves and flying fairies, and tables full of tasty treats." This fanciful fairy tale has been passed down for generations in Esperia, and countless children have dreamed of seeing it for themselves. So if you believe in the Midwinter Wonderland, then pack your sledges full of presents and prepare yourselves! For only those who pass the park's three trials can enter through its gate...

Camps (9)Chests (8)Things to use (24)White ring: start. Tap a tile for what's on it.
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Camps

1 · Elite Enemies

Torne, Eluard, Daimon, Oden, Lyca

Scales to your team's strength. Does not drop relics.

2 · Elite Enemies

Satrana, Grezhul, Ferael, Silas, Talene

Scales to your team's strength. Does not drop relics.

3 · Elite Enemies

Torne, Saurus, Ferael, Isabella, Desira

Scales to your team's strength. Does not drop relics.

4 · Elite Enemies

Torne, Daimon, Desira, Nara, Ferael

Scales to your team's strength. Does not drop relics.

5 · Enemies

Izold, Grezhul, Zaphrael, Oden, Daimon

Scales to your team's strength. Does not drop relics.

6 · Enemies

Seirus, Izold, Ferael, Desira, Nara

Scales to your team's strength. Does not drop relics.

7 · Enemies

Zolrath, Lyca, Ferael, Daimon, Kelthur

Scales to your team's strength. Does not drop relics.

8 · Enemies

Arthur, Torne, Daimon, Ferael, Solise

Scales to your team's strength. Does not drop relics.

9 · Enemies

Kelthur, Thoran, Lyca, Morael, Isabella

Scales to your team's strength. Does not drop relics.

Chests

1 · Chest

50 Bait

2 · Chest

1,500 Poe Coins

3 · Chest

50 Bait

4 · Chest

1,500 Poe Coins

5 · Chest

2 Reward Choice Chest

6 · Chest

10 Fortuitous Emblem Choice Chest

7 · Chest

20 Primordial Emblem

8 · Chest

20 Amplifying Emblem

Things to use

1 · Park Notice Board

The ultimate Midwinter prize is hidden deep within the amusement park.

2 · Grand Prize Guardian

The adorable guardian of the Midwinter Wonderland grand prize.

3 · Peggy

It's Princess Peggy and her pretty, pretty dress.

4 · Rowan

It's Rowan, who is peddling his products as usual.

5 · Grand Prize Guardian

The adorable guardian of the Midwinter Wonderland grand prize.

6 · Watering Hole

The spring water has an intoxicating aroma and seems to ease the wounds of battle.

Revives all Heroes and restores 100% health.

7 · Daimon

It's Daimon, who appears to be gazing longingly at the merry-go-round.

8 · Merry-Go-Round

A colossal merry-go-round with lots of colorful, wooden horses. It looks like it can be turned on somehow...

9 · Grand Prize Guardian

The adorable guardian of the Midwinter Wonderland grand prize.

10 · Park Gate

A ticket of admission is needed to cross the gate.

11 · Admissions Booth

You can exchange your three invitation letters here to gain access to the Midwinter Wonderland amusement park.

12 · Green Lever

A lever that is currently pointing to the image of the moon.

Changes the state of all green pillars.

13 · Dwelling of Determination

A house containing the final invitation to the Midwinter Wonderland. Only the strong-willed can reach it.

14 · Purple Lever

A lever that is currently pointing to the image of the moon.

Changes the state of all purple pillars.

15 · Festive Bell

Ringing the bell makes the deer move towards the next platform. Pressing "Depart" makes the deer move towards the next platform. Pressing "Recall" allows the deer to return to this station if it becomes obstructed.

16 · Green Lever

A lever that is currently pointing to the image of the moon.

Changes the state of all green pillars.

17 · Cottage of Cleverness

A house containing the second invitation to the Midwinter Wonderland. Only the quick-witted can reach it.

18 · Festive Bell

Ringing the bell makes the deer move towards the next platform. Pressing "Depart" makes the deer move towards the next platform. Pressing "Recall" allows the deer to return to this station if it becomes obstructed.

19 · Red Lever

A lever that is currently pointing to the image of the moon.

Changes the state of all red pillars.

20 · Sledge

A sledge that bears gifts bound for the frontline. It may only traverse snowy or icy surfaces and moves in a straight line.

21 · House of Innocence

A house containing the first invitation to the Midwinter Wonderland. Only the pure of heart can reach it.

22 · Festive Bell

Ringing the bell makes the deer move towards the next platform. Pressing "Depart" makes the deer move towards the next platform. Pressing "Recall" allows the deer to return to this station if it becomes obstructed.

23 · Festive Bell

Ringing the bell makes the deer move towards the next platform. Pressing "Depart" makes the deer move towards the next platform. Pressing "Recall" allows the deer to return to this station if it becomes obstructed.

24 · Blue Lever

A lever that is currently pointing to the image of the moon.

Changes the state of all blue pillars.