Skills
Passive: When an allied hero suffers an Energy reduction effect from an enemy hero, a Jinx will be generated near the target. This effect can be triggered up to 1 time every 5 seconds for each allied hero. The Joyous Roamer will move to the Jinx and destroy it, launching a fireball at the enemy that inflicted the Energy reduction effect, dealing damage equal to 200% of the Joyous Roamer's Attack Rating and stunning the damaged target for 2 seconds. Every time a Jinx is generated, the Joyous Roamer gains extra Beast Energy.
The more Energy reduction an allied hero suffers, the stronger the Jinx generated. After the Joyous Roamer destroys a Jinx, the damage and stun duration of the fireballs will be increased, for a maximum boost of 75%.
Upon using the skill, the Joyous Roamer will summon 5 Lanterns in the air, which last for 10 seconds. Each Lantern grants immunity to 1 effect that prevents Energy recovery that enemy heroes try to apply on allied heroes. Lanterns will explode and disappear after the effect is triggered or when they expire.
At the start of battle, the Joyous Roamer will use Warden of Misfortune once, without spending any Beast Energy.
Whenever a Lantern explodes, it will increase the Attack Rating of all allied heroes by 10% for 8 seconds, for a maximum of 5 stacks.
For every 2 Jinx generated, the Joyous Roamer will provide a Lantern Shield to 2 allied heroes, with a shield value equal to 400% of the Joyous Roamer's Attack Rating but which cannot exceed 80% of the target's max health. The shield lasts for 9 seconds and grants immunity to 1 effect that prevent using Ultimates that enemy heroes try to apply on shielded heroes.
After destroying 3 Jinxes, the Joyous Roamer will transform, increasing its body size, and every time the passive effect is triggered, fireballs will be launched at an additional 2 target.
Attribute buffs
Each buff level raises every hero's stats and adds more for heroes of the matching type.
| Level | Every hero | Strength heroes also get |
|---|---|---|
| 1 | Health +0.51%, Attack Rating +0.37%, Defense Rating +1.37% | Health +1.53%, Defense Rating +4.12% |
| 2 | Health +1.02%, Attack Rating +0.74%, Defense Rating +2.75% | Health +3.05%, Defense Rating +8.25% |
| 3 | Health +2.54%, Attack Rating +1.86%, Defense Rating +6.87% | Health +5.34%, Defense Rating +14.44%, Crit Block Rate +1.67, Crit Damage Resistance +3.34 |
| 4 | Health +4.07%, Attack Rating +2.97%, Defense Rating +11% | Health +7.63%, Defense Rating +20.62%, Crit Block Rate +3.34, Crit Damage Resistance +6.68 |
| 5 | Health +6.1%, Attack Rating +4.45%, Defense Rating +16.5% | Health +9.66%, Defense Rating +26.12%, Crit Block Rate +4.83, Accuracy +8.25, Crit Damage Resistance +9.65, Magic Resist +1.51 |
| 6 | Health +8.14%, Attack Rating +5.94%, Defense Rating +22% | Health +11.7%, Defense Rating +31.62%, Crit Block Rate +6.31, Accuracy +16.5, Crit Damage Resistance +12.62, Magic Resist +3.01 |
| 7 | Health +9.4%, Attack Rating +6.86%, Defense Rating +25.41% | Health +12.96%, Defense Rating +35.03%, Crit Block Rate +7.23, Accuracy +21.62, Crit Damage Resistance +14.46, Magic Resist +3.94 |
| 8 | Health +10.66%, Attack Rating +7.78%, Defense Rating +28.82% | Health +14.22%, Defense Rating +38.45%, Crit Block Rate +8.15, Accuracy +26.74, Crit Damage Resistance +16.31, Magic Resist +4.88 |
| 9 | Health +11.92%, Attack Rating +8.7%, Defense Rating +32.24% | Health +15.48%, Defense Rating +41.86%, Crit Block Rate +9.08, Accuracy +31.86, Crit Damage Resistance +18.15, Magic Resist +5.81 |
| 10 | Health +12.62%, Attack Rating +9.22%, Defense Rating +34.13% | Health +16.18%, Defense Rating +43.76%, Crit Block Rate +9.59, Accuracy +34.7, Crit Damage Resistance +19.17, Magic Resist +6.33 |
| 11 | Health +13.33%, Attack Rating +9.73%, Defense Rating +36.03% | Health +16.89%, Defense Rating +45.65%, Crit Block Rate +10.1, Accuracy +37.55, Crit Damage Resistance +20.2, Magic Resist +6.85 |
| 12 | Health +14.03%, Attack Rating +10.24%, Defense Rating +37.93% | Health +17.59%, Defense Rating +47.55%, Crit Block Rate +10.61, Accuracy +40.39, Crit Damage Resistance +21.22, Magic Resist +7.37 |
Story
The homeland of the Joyous Roamer lies somewhere in the distant east, but it was an extremely rare sight even there, so everyone always took it to be a beast of myth. The Joyous Roamer can hibernate for twelve years straight before it awakens on the first full moon after winter's end. Its appearance is commonly viewed as an auspicious omen and a blessing. Upon awakening, it immediately gobbles up all the "jinxes" it can find. Jinxes are invisible pests that bring misfortune, so when the Joyous Roamer devours them, everyone nearby is blessed with an entire year of good luck. As a show of thanks, people will then prepare the Joyous Roamer's favorite treats: lantern oil and paraffin wax. After thoroughly enjoying these gifts, the Joyous Roamer will emit a warm glow that shines good fortune on all.
