VOYAGE OF WONDERS

Blade Hunt

13 camps, 7 chests. Every one on the map.

Unlocks after stage 6-20.

Even the outermost villages of the Lightbearer Empire may prove attractive to Hypogean invaders, and the Temple of Light has received news of just such a destructive rampage. Cecilia and Lucius have been dispatched to deal with the menace and offer succor to refugees. Yet when the pair arrive with trepidation, they discover an even more powerful demon hunter already at work...

Camps (13)Chests (7)Things to use (52)Key chestsWhite ring: start. Tap a tile for what's on it.
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Camps

1 · Enemies

Leofric, Hodgkin, Shemira, Nara, Ezizh

Scales to your team's strength.

2 · Enemies

Mezoth, Mezoth, Mezoth, Mezoth, Mezoth

Scales to your team's strength. Does not drop relics.

3 · Enemies

Baden, Torne, Nara, Kelthur, Isabella

Scales to your team's strength.

4 · Enemies

Grezhul, Thoran, Isabella, Nara, Theowyn

Scales to your team's strength.

5 · Enemies

Ferael, Desira, Theowyn, Silas, Ezizh

Scales to your team's strength.

6 · Enemies

Grezhul, Torne, Izold, Isabella, Kelthur

Scales to your team's strength.

7 · Enemies

Izold, Theowyn, Desira, Theowyn, Silas

Scales to your team's strength.

8 · Enemies

Hodgkin, Baden, Daimon, Khazard, Theowyn

Scales to your team's strength.

9 · Enemies

Mezoth, Hodgkin, Theowyn, Zikis, Desira

Scales to your team's strength.

10 · Enemies

Thoran, Hodgkin, Nara, Daimon, Lucretia

Scales to your team's strength.

11 · Enemies

Baden, Thoran, Daimon, Zolrath, Nara

Scales to your team's strength.

12 · Enemies

Mehira, Grezhul, Desira, Theowyn, Silas

Scales to your team's strength.

13 · Enemies

Mezoth, Hodgkin, Theowyn, Daimon, Thoran

Scales to your team's strength.

Chests

1 · Key chest

5 Time Emblem, Athalia - Harbinger of Truth

2 · Chest

25 Fortuitous Emblem Choice Chest

3 · Chest

100 Elemental Core

4 · Chest

15 Epic Emblem Choice Chest

5 · Chest

2 Reward Choice Chest

6 · Chest

200 Elemental Shard

7 · Key chest

5 Time Emblem

Things to use

1 · Camp Ruins

Something seems to be hidden in the ruins.

2 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

3 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

4 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

5 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

6 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

7 · Barrier

A barrier blocking the path. Someone seems to be behind it.

8 · Broken Sword

The broken blade of Athalia's weapon, the great "Harbinger of Justice". Although only a little of her celestial power remains, it can still be activated to destroy any impediment where pointed.

9 · Cleansing Fountain

The blessed fountain can heal all injuries, restore all health, resurrect heroes, and dispel the Curse of the Void.

Resurrects all heroes, restores the party to 100% health, and dispels Curse of the Void.

10 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

11 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

12 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

13 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

14 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

15 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

16 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

17 · Blade-marked Rift

A fissure leads right through the mountain, brimming with clear celestial energy.

18 · Injured Refugee

The tent's weakened occupant is clearly in need of healing.

19 · Separated Villager

A fellow villager of the blacksmith's, sadly trapped here.

20 · Separated Villager

A fellow villager of the blacksmith's, sadly trapped here.

21 · Blade-marked Rift

A fissure leads right through the mountain, brimming with clear celestial energy.

22 · Injured Refugee

The tent's weakened occupant is clearly in need of healing.

23 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

24 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

25 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

26 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

27 · Blade-marked Rift

A fissure leads right through the mountain, brimming with clear celestial energy.

28 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

29 · Blade-marked Rift

A fissure leads right through the mountain, brimming with clear celestial energy.

30 · Blade-marked Rift

A fissure leads right through the mountain, brimming with clear celestial energy.

31 · Separated Villager

A fellow villager of the blacksmith's, sadly trapped here.

32 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

33 · Blade-marked Rift

A fissure leads right through the mountain, brimming with clear celestial energy.

34 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

35 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

36 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

37 · Blade-marked Rift

A fissure leads right through the mountain, brimming with clear celestial energy.

38 · Blade-marked Rift

A fissure leads right through the mountain, brimming with clear celestial energy.

39 · Cleansing Fountain

The blessed fountain can heal all injuries, restore all health, resurrect heroes, and dispel the Curse of the Void.

Resurrects all heroes, restores the party to 100% health, and dispels Curse of the Void.

40 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

41 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

42 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

43 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

44 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

45 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

46 · Barrier

A barrier blocking the path. Someone seems to be behind it.

47 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

48 · Smithy

A fairly basic, even run-down Smithy guarded by a lone, elderly blacksmith.

49 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

50 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

51 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.

52 · Disgusting Tentacle

A crystallization of nearby Hypogean power, and a sure sign evil is close.