PEAKS OF TIME

The Snowy Front

13 camps, 14 chests. Every one on the map.

Unlocks after stage 31-50. Complete 60% of "Tempestuous Twisters".

The Midwinter Festival is one of Esperia's most important holidays. It's when The Frozen Mother, Alna sings her winter song and ushers forth winter from the lofty highlands down onto Esperia's lowlands, layering the whole world in a thick blanket of snow. The first snowfall of the year is cause for great celebrations allover the realm. People come together to sing songs about Alna, trees are decorated with beautifully exquisite trinkets, gifts are exchanged amongst one another and the children happily build snowmen outside. Gifts and cards are sent between towns with the help of deer and their trusty sledges, ensuring every child receives a present. Although most denizens of Esperia rest and relax during this period, the Hypogeans that threaten the Esperian way of life choose not to cease their onslaught. It is only because of the brave warriors on the frontline of the frontier lands, that families are able to rejoice in the relative safety of their warm homes. *Ding Ding Ding* The sledge has departed for the frontlines. The great warriors on the frontline must not be forgotten in such dire times. Presents, food and much-needed necessities are on their way to them.

Camps (13)Chests (14)Things to use (21)Key chestsWhite ring: start. Tap a tile for what's on it.
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Camps

1 · Elite Enemies

Ezizh, Tasi, Solise, Pippa, Ferael

Scales to your team's strength. Can drop Elite and Legendary relics.

2 · Elite Enemies

Antandra, Skreg, Numisu, Zolrath, Skriath

Scales to your team's strength. Can drop Elite and Legendary relics.

3 · Hypogean Chief

Flora, Thoran, Zolrath, Theowyn, Daimon

Scales to your team's strength. Does not drop relics.

4 · Elite Enemies

Estrilda, Flora, Raine, Zaphrael, Fawkes

Scales to your team's strength. Can drop Elite and Legendary relics.

5 · Elite Enemies

Saurus, Arthur, Pippa, Gwyneth, Lorsan

Scales to your team's strength. Can drop Elite and Legendary relics.

6 · Elite Enemies

Saurus, Torne, Thoran, Kelthur, Ferael

Scales to your team's strength. Can drop Elite and Legendary relics.

7 · Elite Enemies

Lucius, Estrilda, Fawkes, Cecilia, Ferael

Scales to your team's strength. Can drop Elite and Legendary relics.

8 · Elite Enemies

Thoran, Anoki, Gwyneth, Daimon, Ferael

Scales to your team's strength. Can drop Elite and Legendary relics.

9 · Elite Enemies

Anoki, Tasi, Numisu, Skriath, Eironn

Scales to your team's strength. Can drop Elite and Legendary relics.

10 · Enemies

Izold, Nemora, Solise, Kelthur, Lyca

Scales to your team's strength. Can drop Rare or Elite relics.

11 · Enemies

Grezhul, Arthur, Daimon, Kelthur, Oden

Scales to your team's strength. Can drop Rare or Elite relics.

12 · Enemies

Anoki, Skreg, Ferael, Numisu, Drez

Scales to your team's strength. Can drop Rare or Elite relics.

13 · Enemies

Ezizh, Hendrik, Pippa, Cecilia, Raine

Scales to your team's strength. Can drop Rare or Elite relics.

Chests

1 · Chest

1,000 Poe Coins

2 · Key chest

1,000 Diamonds

3 · Chest

1,000 Poe Coins

4 · Chest

10 Fortuitous Emblem Choice Chest

5 · Key chest

5 Faction Hero Scroll

6 · Chest

10 Amplifying Emblem

7 · Chest

10 Primordial Emblem

8 · Chest

10 Primordial Emblem

9 · Chest

10 Amplifying Emblem

10 · Chest

10 Amplifying Emblem

11 · Chest

10 Primordial Emblem

12 · Chest

2 Reward Choice Chest

13 · Chest

Reward Choice Chest

14 · Chest

Reward Choice Chest

Things to use

1 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

2 · Snowman

A guardian of winter. Their pure souls are tasked with keeping the peace over the winter months. They possess the power to summon forth gigantic snowballs. Not only can they extinguish fires, they may also have another unexpected use.

Only one snowball can be summoned at a time by each snowman. If another snowball is summoned, the previously summoned snowball will disappear.

3 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

4 · Yellow Lever

A lever that is currently pointing to the image of the sun.

Changes the state of all yellow pillars.

5 · Snowman

A guardian of winter. Their pure souls are tasked with keeping the peace over the winter months. They possess the power to summon forth gigantic snowballs. Not only can they extinguish fires, they may also have another unexpected use.

Only one snowball can be summoned at a time by each snowman. If another snowball is summoned, the previously summoned snowball will disappear.

6 · Festive Bell

Ringing the bell makes the deer move towards the next platform. Pressing "Depart" makes the deer move towards the next platform. Pressing "Recall" allows the deer to return to this station if it becomes obstructed.

7 · Green Lever

A lever that is currently pointing to the image of the sun.

Changes the state of all green pillars.

8 · Blue Lever

A lever that is currently pointing to the image of the sun.

Changes the state of all blue pillars.

9 · Snowman

A guardian of winter. Their pure souls are tasked with keeping the peace over the winter months. They possess the power to summon forth gigantic snowballs. Not only can they extinguish fires, they may also have another unexpected use.

Only one snowball can be summoned at a time by each snowman. If another snowball is summoned, the previously summoned snowball will disappear.

10 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

11 · Snowman

A guardian of winter. Their pure souls are tasked with keeping the peace over the winter months. They possess the power to summon forth gigantic snowballs. Not only can they extinguish fires, they may also have another unexpected use.

Only one snowball can be summoned at a time by each snowman. If another snowball is summoned, the previously summoned snowball will disappear.

12 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

13 · Snowman

A guardian of winter. Their pure souls are tasked with keeping the peace over the winter months. They possess the power to summon forth gigantic snowballs. Not only can they extinguish fires, they may also have another unexpected use.

Only one snowball can be summoned at a time by each snowman. If another snowball is summoned, the previously summoned snowball will disappear.

14 · Festive Bell

Ringing the bell makes the deer move towards the next platform. Pressing "Depart" makes the deer move towards the next platform. Pressing "Recall" allows the deer to return to this station if it becomes obstructed.

15 · Sledge

A sledge that bears gifts bound for the frontline. It may only traverse snowy or icy surfaces and moves in a straight line.

16 · Festive Bell

Ringing the bell makes the deer move towards the next platform. Pressing "Depart" makes the deer move towards the next platform. Pressing "Recall" allows the deer to return to this station if it becomes obstructed.

17 · Festive Bell

Ringing the bell makes the deer move towards the next platform. Pressing "Depart" makes the deer move towards the next platform. Pressing "Recall" allows the deer to return to this station if it becomes obstructed.

18 · Snowman

A guardian of winter. Their pure souls are tasked with keeping the peace over the winter months. They possess the power to summon forth gigantic snowballs. Not only can they extinguish fires, they may also have another unexpected use.

Only one snowball can be summoned at a time by each snowman. If another snowball is summoned, the previously summoned snowball will disappear.

19 · Snowman

A guardian of winter. Their pure souls are tasked with keeping the peace over the winter months. They possess the power to summon forth gigantic snowballs. Not only can they extinguish fires, they may also have another unexpected use.

Only one snowball can be summoned at a time by each snowman. If another snowball is summoned, the previously summoned snowball will disappear.

20 · Festive Bell

Ringing the bell makes the deer move towards the next platform. Pressing "Depart" makes the deer move towards the next platform. Pressing "Recall" allows the deer to return to this station if it becomes obstructed.

21 · Red Lever

A lever that is currently pointing to the image of the sun.

Changes the state of all red pillars.