Unlocks after stage 6-20.
"Death's Denier" Raine is searching for a crafty, shapeshifting Hypogean. Tracking it down to the peaceful countryside village of Stillwater, she ends up partnering with Walker "The Lone Ranger" to hunt it down. Hunting dangerous Hypogeans is normally left to Guild experts, but Walker has no choice if he wants to get his hands on clues that might lead to his sworn enemy's location. With their goals aligned, this deadly dynamic duo have formed a temporary alliance. Unfortunately, the crafty Hypogean they're up against is a cut above his monstrous companions, and aided by a dark secret hidden underneath the quiet village's surface...
Camps
Thane, Treznor, Theowyn, Ferael, Nara
Scales to your team's strength. Can drop Rare or Elite relics.
Khazard, Anasta, Alaro, Thesku, Lorsan
Scales to your team's strength. Can drop Rare or Elite relics.
Kren, Antandra, Tasi, Astar, Eorin
Scales to your team's strength. Can drop Rare or Elite relics.
Satrana, Granit, Alaro, Zaphrael, Drez
Scales to your team's strength. Can drop Rare or Elite relics.
Thane, Rosaline, Morrow, Tasi, Cecilia
Scales to your team's strength. Can drop Rare or Elite relics.
Khazard, Anasta, Raku, Eorin, Lyca
Scales to your team's strength. Does not drop relics.
Chests
100 Elemental Shard
1,000 Poe Coins
50 Elemental Core
Reward Choice Chest
2,500 Diamonds
20 Primordial Emblem
10 Fortuitous Emblem Choice Chest
1,000 Poe Coins
1,000 Poe Coins
Reward Choice Chest
20 Amplifying Emblem
Things to use
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.
A lever that is currently pointing to the image of the moon.
Changes the state of all yellow pillars.
A lever that is currently pointing to the image of the moon.
Changes the state of all red pillars.
Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
A small cabin buried deep in the dense woods. You sense nearby movement.
Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.
Something seems to be hidden within this withered field of crops.
Something seems to be hidden within this withered field of crops.
Something seems to be hidden within this withered field of crops.
Something seems to be hidden within this withered field of crops.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
Something seems to be hidden within this withered field of crops.
Something seems to be hidden within this withered field of crops.
Something seems to be hidden within this withered field of crops.
You've discovered the Carpenter's fine ax in the crop field.
A farmstead that seems to have been occupied until very recently. There is no sign of its owner.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
Something seems to be hidden within this withered field of crops.
Something seems to be hidden within this withered field of crops.
Something seems to be hidden within this withered field of crops.
Something seems to be hidden within this withered field of crops.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.
A lever that is currently pointing to the image of the moon.
Changes the state of all green pillars.
A small cabin in the wilderness to the north of the village, and contains a conspicuously-placed letter.
This bridge is damaged...How do we cross over?
A guard is dozing off.
Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.
A guard is dozing off.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
This bridge is damaged...How do we cross over?
Pick it and eat it.
Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.
The tree was originally full of fruit, but has now been picked bare.
The tree was originally full of fruit, but has now been picked bare.
The tree was originally full of fruit, but has now been picked bare.
A merchant eager to sell the produce on display in his stall—it seems to be going poorly.
The tree was originally full of fruit, but has now been picked bare.
A sweet-tasting, small blue fruit that many villagers enjoy eating.
The workshop of the village's only carpenter. It looks rather clean—so clean that one suspects he's not a very busy man.
A guard is dozing off.
A guard is dozing off.
The tree was originally full of fruit, but has now been picked bare.
The tree was originally full of fruit, but has now been picked bare.
The tree was originally full of fruit, but has now been picked bare.
An abandoned cabin strangely marked by musket fire.
The notice states that there is a curfew in place. Anyone looking to enter or leave the village must first receive permission.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.
The only building away from the crowds of the village. The village chief's residence.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.
A normal little hut hidden in the forest, but hiding in the forest is not particularly normal, is it?
