VOYAGE OF WONDERS

Purifying Flame

8 camps, 11 chests. Every one on the map.

Unlocks after stage 6-20.

"Death's Denier" Raine is searching for a crafty, shapeshifting Hypogean. Tracking it down to the peaceful countryside village of Stillwater, she ends up partnering with Walker "The Lone Ranger" to hunt it down. Hunting dangerous Hypogeans is normally left to Guild experts, but Walker has no choice if he wants to get his hands on clues that might lead to his sworn enemy's location. With their goals aligned, this deadly dynamic duo have formed a temporary alliance. Unfortunately, the crafty Hypogean they're up against is a cut above his monstrous companions, and aided by a dark secret hidden underneath the quiet village's surface...

Camps (8)Chests (11)Things to use (63)Key chestsWhite ring: start. Tap a tile for what's on it.
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Camps

1 · Enemies

Thane, Treznor, Theowyn, Ferael, Nara

Scales to your team's strength. Can drop Rare or Elite relics.

2 · Enemies

Khazard, Anasta, Alaro, Thesku, Lorsan

Scales to your team's strength. Can drop Rare or Elite relics.

3 · Enemies

Kren, Antandra, Tasi, Astar, Eorin

Scales to your team's strength. Can drop Rare or Elite relics.

4 · Enemies

Satrana, Granit, Alaro, Zaphrael, Drez

Scales to your team's strength. Can drop Rare or Elite relics.

5 · Enemies

Thane, Rosaline, Morrow, Tasi, Cecilia

Scales to your team's strength. Can drop Rare or Elite relics.

6 · Elite Enemies

Khazard, Anasta, Raku, Eorin, Lyca

Scales to your team's strength. Does not drop relics.

7 · Enemies

Saurus, Grezhul, Talene, Ulmus, Astar

Scales to your team's strength. Can drop Rare or Elite relics.

8 · Enemies

Tidus, Mezoth, Mehira, Alaro, Thali

Scales to your team's strength. Does not drop relics.

Chests

1 · Chest

100 Elemental Shard

2 · Chest

1,000 Poe Coins

3 · Chest

50 Elemental Core

4 · Chest

Reward Choice Chest

5 · Key chest

2,500 Diamonds

6 · Chest

20 Primordial Emblem

7 · Chest

10 Fortuitous Emblem Choice Chest

8 · Chest

1,000 Poe Coins

9 · Chest

1,000 Poe Coins

10 · Chest

Reward Choice Chest

11 · Chest

20 Amplifying Emblem

Things to use

1 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

2 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

3 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

4 · Flammable Powder keg

Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.

5 · Yellow Lever

A lever that is currently pointing to the image of the moon.

Changes the state of all yellow pillars.

6 · Red Lever

A lever that is currently pointing to the image of the moon.

Changes the state of all red pillars.

7 · Flammable Powder keg

Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.

8 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

9 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

10 · Forest Cabin

A small cabin buried deep in the dense woods. You sense nearby movement.

11 · Flammable Powder keg

Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.

12 · Withering Crop Field

Something seems to be hidden within this withered field of crops.

13 · Withering Crop Field

Something seems to be hidden within this withered field of crops.

14 · Withering Crop Field

Something seems to be hidden within this withered field of crops.

15 · Withering Crop Field

Something seems to be hidden within this withered field of crops.

16 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

17 · Withering Crop Field

Something seems to be hidden within this withered field of crops.

18 · Withering Crop Field

Something seems to be hidden within this withered field of crops.

19 · Withering Crop Field

Something seems to be hidden within this withered field of crops.

20 · Withering Crop Field

You've discovered the Carpenter's fine ax in the crop field.

21 · Cottage

A farmstead that seems to have been occupied until very recently. There is no sign of its owner.

22 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

23 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

24 · Flammable Powder keg

Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.

25 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

26 · Withering Crop Field

Something seems to be hidden within this withered field of crops.

27 · Withering Crop Field

Something seems to be hidden within this withered field of crops.

28 · Withering Crop Field

Something seems to be hidden within this withered field of crops.

29 · Withering Crop Field

Something seems to be hidden within this withered field of crops.

30 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

31 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

32 · Flammable Powder keg

Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.

33 · Green Lever

A lever that is currently pointing to the image of the moon.

Changes the state of all green pillars.

34 · Cabin to the North

A small cabin in the wilderness to the north of the village, and contains a conspicuously-placed letter.

35 · Broken Bridge

This bridge is damaged...How do we cross over?

36 · Village Camp

A guard is dozing off.

37 · Flammable Powder keg

Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.

38 · Village Camp

A guard is dozing off.

39 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

40 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

41 · Broken Bridge

This bridge is damaged...How do we cross over?

42 · Sapphire Fruit

Pick it and eat it.

43 · Flammable Powder keg

Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.

44 · Harvested Fruit Trees

The tree was originally full of fruit, but has now been picked bare.

45 · Harvested Fruit Trees

The tree was originally full of fruit, but has now been picked bare.

46 · Harvested Fruit Trees

The tree was originally full of fruit, but has now been picked bare.

47 · Merchant Stall

A merchant eager to sell the produce on display in his stall—it seems to be going poorly.

48 · Harvested Fruit Trees

The tree was originally full of fruit, but has now been picked bare.

49 · Sapphire Fruit

A sweet-tasting, small blue fruit that many villagers enjoy eating.

50 · Carpenter's Workshop

The workshop of the village's only carpenter. It looks rather clean—so clean that one suspects he's not a very busy man.

51 · Village Camp

A guard is dozing off.

52 · Village Camp

A guard is dozing off.

53 · Harvested Fruit Trees

The tree was originally full of fruit, but has now been picked bare.

54 · Harvested Fruit Trees

The tree was originally full of fruit, but has now been picked bare.

55 · Harvested Fruit Trees

The tree was originally full of fruit, but has now been picked bare.

56 · Empty Cabin

An abandoned cabin strangely marked by musket fire.

57 · Notice Board

The notice states that there is a curfew in place. Anyone looking to enter or leave the village must first receive permission.

58 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

59 · Flammable Powder keg

Powder kegs liable to blow up at the slightest touch of a flame, which will also set the hay alight.

60 · Chief's House

The only building away from the crowds of the village. The village chief's residence.

61 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

62 · Hay Pile

Dry piles of flammable hay. You cannot walk over them, but you can set them on fire. This may also set other piles of hay or enemies on fire. Vanishes after burning.

63 · Forest Cabin

A normal little hut hidden in the forest, but hiding in the forest is not particularly normal, is it?