VOYAGE OF WONDERS

The Depths of Time III

11 camps, 9 chests. Every one on the map.

Unlocks after stage 6-20.

This time, the two swirling whirlpools of sand in the demonic hourglass correspond to the present and the future. Mortals, sand... there is no difference between them. Each grain looks the same, but nothing can halt its flow through time. Suppose you were blessed with foresight, would you steer a ship clear of its impending doom? Did the story unfold differently, or was it that your 'foresight' was a part of the tale all along? A beautiful port town, a crisis concealed by clouds, a glimpse of a fate... is it karma? You will be a unique grain of sand, able to traverse the hourglass at will, past and present as you please. Each of your encounters will weave the threads of fate, every single connection will prove crucial. You must exercise extreme caution. Search, destroy, redeem... explore the source and the finale of all the blood-soaked resentment... "Go on then, go face it... You! It's your fate!"

Camps (11)Chests (9)Things to use (28)Key chestsWhite ring: start. Tap a tile for what's on it.
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Camps

1 · Enemies

Anoki, Arthur, Skreg, Ferael, Skriath

Scales to your team's strength. Can drop Rare or Elite relics.

2 · Hypogean Chief

Anoki, Skreg, Skriath, Saveas, Khasos

Scales to your team's strength. Does not drop relics.

3 · Enemies

Wu Kong, Skreg, Drez, Satrana, Vurk

Scales to your team's strength. Can drop Rare or Elite relics.

4 · Elite Enemies

Mortas, Mortas, Mortas, Mortas, Mortas

Scales to your team's strength. Can drop Elite and Legendary relics.

5 · Elite Enemies

Skriath, Skriath, Skriath, Skriath, Skriath

Scales to your team's strength. Can drop Elite and Legendary relics.

6 · Elite Enemies

Brutus, Brutus, Brutus, Brutus, Brutus

Scales to your team's strength. Can drop Elite and Legendary relics.

7 · Elite Enemies

Saurus, Saurus, Saurus, Saurus, Saurus

Scales to your team's strength. Can drop Elite and Legendary relics.

8 · Enemies

Anoki, Satrana, Skriath, Numisu, Oden

Scales to your team's strength. Can drop Rare or Elite relics.

9 · Enemies

Tidus, Skreg, Talene, Nara, Skriath

Scales to your team's strength. Can drop Rare or Elite relics.

10 · Enemies

Kaz, Antandra, Safiya, Skriath, Numisu

Scales to your team's strength. Can drop Rare or Elite relics.

11 · Enemies

Anoki, Skreg, Rosaline, Drez, Skriath

Scales to your team's strength. Can drop Rare or Elite relics.

Chests

1 · Chest

20 Primordial Emblem

2 · Chest

5 Large Gold Chest

3 · Chest

9 Large Hero's Essence Chest

4 · Chest

5 Fortuitous Emblem Choice Chest

5 · Chest

9 Large Hero's Essence Chest

6 · Key chest

5 Common Hero Scroll

7 · Chest

2 Large Hero EXP Chest

8 · Chest

5 Large Gold Chest

9 · Chest

2 Large Hero EXP Chest

Things to use

1 · Mauler Residence

Traditional Mauler-style buildings, they all look more or less the same.

2 · Hidden Altar

A very well-concealed altar. Aside from being quite primitive, it differs slightly from the other altars seen before. But what exactly is different about it?

3 · Mauler Residence

Traditional Mauler-style buildings, they all look more or less the same.

4 · Mauler Residence

Traditional Mauler-style buildings, they all look more or less the same.

5 · Mauler Residence

Traditional Mauler-style buildings, they all look more or less the same.

6 · Mauler Gate

The sole entrance to the Mauler village, watched by incorruptible, steadfast guards... Suspicious individuals will not be permitted to pass.

7 · Northern Altar

An ancient altar of the Maulers, a mysterious, primitive power is contained within it. It requires a special method to open.

8 · Neglected Altar

For years no one has been here to pray or maintain the altar, whatever power it possessed is long lost.

9 · Inn

The well-intentioned owner of the inn offers travelers a place to take a rest. It's an affordable, clean and conscientiously run business.

10 · Inn Ruins

Originally a place for those traversing the forest to catch respite, it was an unfortunate casualty of the revolt. Nothing but ruins now remains.

11 · Cabin

A normal little hut hidden in the forest, but hiding in the forest is not particularly normal, is it?

12 · Lush Forest

A dense forest. There's no direct way through.

13 · Unoccupied Cabin

This little cabin, well-hidden by the dense forest, has been unoccupied for a long time. Given a bit of a tidy up, it may yet prove useful.

14 · Lush Forest

A dense forest. There's no direct way through.

15 · City Gate

Martial law dictates anybody without a permit cannot pass.

16 · Commerce Chambers

Its full name, "The Lightbearer Associated Chambers of Commerce Guild Division" is plenty long enough. It is said that it is impossible to separate the wealthiest people in the realm from this place. Truly impressive.

17 · Heroes Memorial

In memory of the brave warriors who sacrificed themselves to uphold peace on the Imperial Borders.

18 · Commerce Chambers

This building is the "lucky" sole survivor of the disaster, truly miraculous. But something about it seems out of place.

19 · Town Center

The trade district is thriving, all kinds of business and shops are here, not to mention the throngs of people.

20 · Exquisite Ruins

Exquisite ruins are still ruins, but calling them "exquisite" feels almost comical.

21 · Town Center

The trade district is thriving, all kinds of business and shops are here, not to mention the throngs of people.

22 · Town Center

The trade district is thriving, all kinds of business and shops are here, not to mention the throngs of people.

23 · Exquisite Ruins

Exquisite ruins are still ruins, but calling them "exquisite" feels almost comical.

24 · Residences

Ah, the peaceful residential district with its distinct taste of home.

25 · Residences

Ah, the peaceful residential district with its distinct taste of home.

26 · Residences

Ah, the peaceful residential district with its distinct taste of home.

27 · Residences

Ah, the peaceful residential district with its distinct taste of home.

28 · Ruins

This was once a home, but now it's completely unrecognizable, a mere pile of rubble.