VOYAGE OF WONDERS

The Frozen Pass

14 camps, 14 chests. Every one on the map.

Unlocks after stage 6-20.

Snow falls while the wind works to slice its way through the bones of any wanderers which have chosen to traverse this treacherous terrain. The winding path works its way up and down the mountain sides, giving no chance for respite. The end of the year is upon us, and for some, the road home is a challenging one. These two brothers have a long and arduous road ahead of them, however, the wintry weather may be the least of their concerns.

Camps (14)Chests (14)Things to use (27)Key chestsWhite ring: start. Tap a tile for what's on it.
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Camps

1 · Enemies

Thane, Thoran, Alaro, Cecilia, Belinda

Scales to your team's strength. Can drop Rare or Elite relics.

2 · Enemies

Gorvo, Skreg, Brutus, Alaro, Cecilia

Scales to your team's strength. Can drop Rare or Elite relics.

3 · Enemies

Baden, Izold, Edwin, Silas, Satrana

Scales to your team's strength. Can drop Rare or Elite relics.

4 · Enemies

Lucius, Mishka, Athalia, Raku, Nevanthi

Scales to your team's strength. Can drop Rare or Elite relics.

5 · Enemies

Lucius, Kaz, Belinda, Tasi, Thane

Scales to your team's strength. Can drop Rare or Elite relics.

6 · Hypogean Chief

Ezizh, Mezoth, Lucretia, Mehira, Khazard

Scales to your team's strength. Does not drop relics.

7 · Hypogean Chief

Framton, Canisa & Ruke, Vyloris, Leofric, Zikis

Scales to your team's strength. Does not drop relics.

8 · Hypogean Chief

Ezizh, Mezoth, Lucretia, Mehira, Khazard

Scales to your team's strength. Does not drop relics.

9 · Enemies

Oden, Isabella, Zaphrael, Ferael, Nemora

Scales to your team's strength. Can drop Rare or Elite relics.

10 · Enemies

Brutus, Tidus, Crassio, Anasta, Ferael

Scales to your team's strength. Can drop Rare or Elite relics.

11 · Enemies

Kaz, Saurus, Kren, Gorvo, Respen

Scales to your team's strength. Can drop Rare or Elite relics.

12 · Elite Enemies

Lady Simona, Lady Simona, Lady Simona, Lady Simona, Lady Simona

Scales to your team's strength. Can drop Elite and Legendary relics.

13 · Enemies

Kaz, Tamrus, Eironn, Nevanthi, Raku

Scales to your team's strength. Can drop Rare or Elite relics.

14 · Enemies

Edwin, Hendrik, Ginneas, Nemora, Fawkes

Scales to your team's strength. Can drop Rare or Elite relics.

Chests

1 · Chest

Reward Choice Chest

2 · Chest

50 Elemental Shard

3 · Chest

50 Elemental Shard

4 · Chest

50 Elemental Core

5 · Chest

50 Elemental Core

6 · Key chest

5 Stargazer Scroll

7 · Chest

25 Bait

8 · Chest

25 Bait

9 · Key chest

5 Stargazer Scroll

10 · Chest

10 Fortuitous Emblem Choice Chest

11 · Chest

10 Amplifying Emblem

12 · Chest

10 Primordial Emblem

13 · Chest

10 Primordial Emblem

14 · Chest

10 Amplifying Emblem

Things to use

1 · Magic Turret

A magical turret that can launch giant fireballs into the air. The turret requires fire as ammunition and must be set alight to be activated.

This turret has already been activated.

2 · Firecracker

An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.

Light the fuse, cover your ears and don't forget to run!

3 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

4 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

5 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

6 · Firecracker

An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.

Light the fuse, cover your ears and don't forget to run!

7 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

8 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

9 · Firecracker

An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.

Light the fuse, cover your ears and don't forget to run!

10 · Firecracker

An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.

Light the fuse, cover your ears and don't forget to run!

11 · Firecracker

An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.

Light the fuse, cover your ears and don't forget to run!

12 · Firecracker

An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.

Light the fuse, cover your ears and don't forget to run!

13 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

14 · Snowman

A guardian of winter. Their pure souls are tasked with keeping the peace over the winter months. They possess the power to summon forth gigantic snowballs. Not only can they extinguish fires, they may also have another unexpected use.

Only one snowball can be summoned at a time by each snowman. If another snowball is summoned, the previously summoned snowball will disappear.

15 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

16 · Firecracker

An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.

Light the fuse, cover your ears and don't forget to run!

17 · Firecracker

An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.

Light the fuse, cover your ears and don't forget to run!

18 · Firecracker

An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.

Light the fuse, cover your ears and don't forget to run!

19 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

20 · Firecracker

An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.

Light the fuse, cover your ears and don't forget to run!

21 · Firecracker

An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.

Light the fuse, cover your ears and don't forget to run!

22 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

23 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

24 · Firecracker

An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.

Light the fuse, cover your ears and don't forget to run!

25 · Firecracker

An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.

Light the fuse, cover your ears and don't forget to run!

26 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

27 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.