Unlocks after stage 6-20.
Snow falls while the wind works to slice its way through the bones of any wanderers which have chosen to traverse this treacherous terrain. The winding path works its way up and down the mountain sides, giving no chance for respite. The end of the year is upon us, and for some, the road home is a challenging one. These two brothers have a long and arduous road ahead of them, however, the wintry weather may be the least of their concerns.
Camps
Thane, Thoran, Alaro, Cecilia, Belinda
Scales to your team's strength. Can drop Rare or Elite relics.
Gorvo, Skreg, Brutus, Alaro, Cecilia
Scales to your team's strength. Can drop Rare or Elite relics.
Baden, Izold, Edwin, Silas, Satrana
Scales to your team's strength. Can drop Rare or Elite relics.
Lucius, Mishka, Athalia, Raku, Nevanthi
Scales to your team's strength. Can drop Rare or Elite relics.
Lucius, Kaz, Belinda, Tasi, Thane
Scales to your team's strength. Can drop Rare or Elite relics.
Ezizh, Mezoth, Lucretia, Mehira, Khazard
Scales to your team's strength. Does not drop relics.
Framton, Canisa & Ruke, Vyloris, Leofric, Zikis
Scales to your team's strength. Does not drop relics.
Ezizh, Mezoth, Lucretia, Mehira, Khazard
Scales to your team's strength. Does not drop relics.
Oden, Isabella, Zaphrael, Ferael, Nemora
Scales to your team's strength. Can drop Rare or Elite relics.
Brutus, Tidus, Crassio, Anasta, Ferael
Scales to your team's strength. Can drop Rare or Elite relics.
Kaz, Saurus, Kren, Gorvo, Respen
Scales to your team's strength. Can drop Rare or Elite relics.
Lady Simona, Lady Simona, Lady Simona, Lady Simona, Lady Simona
Scales to your team's strength. Can drop Elite and Legendary relics.
Chests
Reward Choice Chest
50 Elemental Shard
50 Elemental Shard
50 Elemental Core
50 Elemental Core
5 Stargazer Scroll
25 Bait
25 Bait
5 Stargazer Scroll
10 Fortuitous Emblem Choice Chest
10 Amplifying Emblem
10 Primordial Emblem
10 Primordial Emblem
10 Amplifying Emblem
Things to use
A magical turret that can launch giant fireballs into the air. The turret requires fire as ammunition and must be set alight to be activated.
This turret has already been activated.
An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.
Light the fuse, cover your ears and don't forget to run!
Constructed by dwarven craftsmen, this track can be used to move objects back and forth.
Constructed by dwarven craftsmen, this track can be used to move objects back and forth.
Constructed by dwarven craftsmen, this track can be used to move objects back and forth.
An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.
Light the fuse, cover your ears and don't forget to run!
Constructed by dwarven craftsmen, this track can be used to move objects back and forth.
Constructed by dwarven craftsmen, this track can be used to move objects back and forth.
An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.
Light the fuse, cover your ears and don't forget to run!
An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.
Light the fuse, cover your ears and don't forget to run!
An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.
Light the fuse, cover your ears and don't forget to run!
An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.
Light the fuse, cover your ears and don't forget to run!
Constructed by dwarven craftsmen, this track can be used to move objects back and forth.
A guardian of winter. Their pure souls are tasked with keeping the peace over the winter months. They possess the power to summon forth gigantic snowballs. Not only can they extinguish fires, they may also have another unexpected use.
Only one snowball can be summoned at a time by each snowman. If another snowball is summoned, the previously summoned snowball will disappear.
Constructed by dwarven craftsmen, this track can be used to move objects back and forth.
An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.
Light the fuse, cover your ears and don't forget to run!
An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.
Light the fuse, cover your ears and don't forget to run!
An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.
Light the fuse, cover your ears and don't forget to run!
Constructed by dwarven craftsmen, this track can be used to move objects back and forth.
An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.
Light the fuse, cover your ears and don't forget to run!
An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.
Light the fuse, cover your ears and don't forget to run!
Constructed by dwarven craftsmen, this track can be used to move objects back and forth.
Constructed by dwarven craftsmen, this track can be used to move objects back and forth.
An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.
Light the fuse, cover your ears and don't forget to run!
An unusual explosive item that was invented in the Far East that can be used to scare away savage beasts.
Light the fuse, cover your ears and don't forget to run!
Constructed by dwarven craftsmen, this track can be used to move objects back and forth.
Constructed by dwarven craftsmen, this track can be used to move objects back and forth.
