Unlocks after stage 20-4. Complete 60% of "The Abysmal Delves".
A place where the physical and intangible intertwine, this strange realm seems unbound from the laws of nature. Odd things drift among wavering shadow, seeking fresh victims, and visitors are confronted with a vast, dreamlike void. Unsurprisingly, seekers of adventure, fortune, and knowledge are drawn here with hopes of uncovering great bounties. Most find only early, terrifying deaths. The bizarre forces that course through this place are so strong that even the structural integrity of the realm itself is tenuous. One must always watch the twisting paths here. One wrong footstep can send an adventurer to their death. Many explorers claim that they'd have never made it out had it not been for a fortuitous finding of one of the ancient jump gates.
Camps
Ulric, Golus, Isabella, Ankhira, Mirael
Level 219, Ascended. Can drop Rare or Elite relics.
Vedan, Kaz, Lyca, Belinda, Tasi
Level 238, Ascended. Can drop Elite and Legendary relics.
Estrilda, Eletha, Belinda, Lucius, Numisu
Level 219, Ascended. Can drop Rare or Elite relics.
Ogi, Ulmus, Vurk, Fawkes, Angelo
Level 237, Ascended. Can drop Elite and Legendary relics.
Warek, Ogi, Morvus, Shemira, Nemora
Level 236, Ascended. Can drop Elite and Legendary relics.
Brutus, Vedan, Skreg, Lyca, Raine
Level 231, Ascended. Can drop Elite and Legendary relics.
Steixius, Golus, Isabella, Ankhira, Mirael
Level 219, Ascended. Can drop Rare or Elite relics.
Warek, Ogi, Morvus, Shemira, Nemora
Level 234, Ascended. Can drop Elite and Legendary relics.
Thoran, Niru, Angelo, Silvina, Ferael
Level 232, Ascended. Can drop Elite and Legendary relics.
Ulric, Khasos, Belinda, Lucius, Numisu
Level 219, Ascended. Can drop Rare or Elite relics.
Estrilda, Khasos, Belinda, Lucius, Numisu
Level 233, Ascended. Can drop Elite and Legendary relics.
Chests
5 Rare Enhancement Tokens
5 Rare Enhancement Tokens
500 Hero's Essence
20 Dura's Eye (fragments)
20 Dura's Call (fragments)
20 Dura's Drape (fragments)
20 Dura's Blade (fragments)
5 Rare Enhancement Tokens
5 Rare Enhancement Tokens
500 Hero's Essence
5 Rare Enhancement Tokens
500 Hero's Essence
500 Hero's Essence
Stone of Force
500 Hero's Essence
500 Hero's Essence
500 Hero's Essence
300 Hero's Essence
500 Hero's Essence
200 Hero's Essence
2,000,000 Gold
Gaius' Breastplate (Graveborn)
2,000,000 Gold
5 Rare Enhancement Tokens
5 Rare Enhancement Tokens
5 Rare Enhancement Tokens
5 Rare Enhancement Tokens
5 Rare Enhancement Tokens
5 Rare Enhancement Tokens
5 Rare Enhancement Tokens
2,000,000 Gold
5 Rare Enhancement Tokens
5 Rare Enhancement Tokens
2,000,000 Gold
2,000,000 Gold
5 Rare Enhancement Tokens
2,000,000 Gold
2,000,000 Gold
2,000,000 Gold
2,000,000 Gold
Things to use
This magic passageway is able to send travelers back to the most recently activated Jump Gate.
Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.
This magic passageway is able to send travelers back to the most recently activated Jump Gate.
Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.
Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.
Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.
Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.
Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.
Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.
Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.
This magic passageway is able to send travelers back to the most recently activated Jump Gate.
Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.
This magic passageway is able to send travelers back to the most recently activated Jump Gate.
Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.
Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.
Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.
Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.
Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.
Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.
Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.
Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.
Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.
This magic passageway is able to send travelers back to the most recently activated Jump Gate.
Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.
This magic passageway is able to send travelers back to the most recently activated Jump Gate.
Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.
This magic passageway is able to send travelers back to the most recently activated Jump Gate.
Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.
