PEAKS OF TIME

The Contorted Realm

26 camps, 40 chests. Every one on the map.

Unlocks after stage 20-4. Complete 60% of "The Abysmal Delves".

A place where the physical and intangible intertwine, this strange realm seems unbound from the laws of nature. Odd things drift among wavering shadow, seeking fresh victims, and visitors are confronted with a vast, dreamlike void. Unsurprisingly, seekers of adventure, fortune, and knowledge are drawn here with hopes of uncovering great bounties. Most find only early, terrifying deaths. The bizarre forces that course through this place are so strong that even the structural integrity of the realm itself is tenuous. One must always watch the twisting paths here. One wrong footstep can send an adventurer to their death. Many explorers claim that they'd have never made it out had it not been for a fortuitous finding of one of the ancient jump gates.

Camps (26)Chests (40)Things to use (14)Key chestsWhite ring: start. Tap a tile for what's on it.
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Camps

1 · Hypogean Chief

Nara, Shemira, Skreg, Silvina, Safiya

Level 310, Ascended. Drops Legendary relics.

2 · Hypogean Chief

Nara, Baden, Ulmus, Athalia, Ferael

Level 310, Ascended. Drops Legendary relics.

3 · Hypogean Chief

Nara, Nara, Baden, Ferael, Ferael

Level 310, Ascended. Drops Legendary relics.

4 · Hypogean Chief

Vedan, Shemira, Nara, Ezizh, Eironn

Level 310, Ascended. Drops Legendary relics.

5 · Enemies

Ulric, Golus, Isabella, Ankhira, Mirael

Level 219, Ascended. Can drop Rare or Elite relics.

6 · Elite Enemies

Vedan, Kaz, Lyca, Belinda, Tasi

Level 238, Ascended. Can drop Elite and Legendary relics.

7 · Enemies

Estrilda, Eletha, Belinda, Lucius, Numisu

Level 219, Ascended. Can drop Rare or Elite relics.

8 · Elite Enemies

Ogi, Ulmus, Vurk, Fawkes, Angelo

Level 237, Ascended. Can drop Elite and Legendary relics.

9 · Enemies

Ulric, Vedan, Skreg, Lyca, Raine

Level 219, Ascended. Can drop Rare or Elite relics.

10 · Enemies

Ogi, Ulmus, Vurk, Fawkes, Angelo

Level 219, Ascended. Can drop Rare or Elite relics.

11 · Enemies

Ogi, Ulmus, Safiya, Fawkes, Angelo

Level 219, Ascended. Can drop Rare or Elite relics.

12 · Hypogean Chief

Baden, Nara, Lucius, Numisu, Numisu

Level 310, Ascended. Drops Legendary relics.

13 · Enemies

Arkadios, Ogi, Morvus, Dreaf, Nemora

Level 219, Ascended. Can drop Rare or Elite relics.

14 · Elite Enemies

Warek, Ogi, Morvus, Shemira, Nemora

Level 236, Ascended. Can drop Elite and Legendary relics.

15 · Enemies

Ogi, Ulmus, Vurk, Merek, Angelo

Level 219, Ascended. Can drop Rare or Elite relics.

16 · Elite Enemies

Brutus, Vedan, Skreg, Lyca, Raine

Level 231, Ascended. Can drop Elite and Legendary relics.

17 · Enemies

Steixius, Golus, Isabella, Ankhira, Mirael

Level 219, Ascended. Can drop Rare or Elite relics.

18 · Elite Enemies

Warek, Ogi, Morvus, Shemira, Nemora

Level 234, Ascended. Can drop Elite and Legendary relics.

19 · Elite Enemies

Thoran, Niru, Angelo, Silvina, Ferael

Level 232, Ascended. Can drop Elite and Legendary relics.

20 · Enemies

Ulric, Khasos, Belinda, Lucius, Numisu

Level 219, Ascended. Can drop Rare or Elite relics.

21 · Elite Enemies

Estrilda, Khasos, Belinda, Lucius, Numisu

Level 233, Ascended. Can drop Elite and Legendary relics.

22 · Enemies

Sezis, Eletha, Skreg, Lyca, Raine

Level 219, Ascended. Can drop Rare or Elite relics.

23 · Enemies

Arkadios, Ogi, Morvus, Merek, Nemora

Level 219, Ascended. Can drop Rare or Elite relics.

24 · Elite Enemies

Estrilda, Khasos, Belinda, Lucius, Ferael

Level 235, Ascended. Can drop Elite and Legendary relics.

25 · Enemies

Thoran, Niru, Angelo, Dreaf, Dreaf

Level 219, Ascended. Can drop Rare or Elite relics.

26 · Elite Enemies

Eironn, Seirus, Ezizh, Tasi, Angelo

Level 230, Ascended. Can drop Elite and Legendary relics.

Chests

1 · Chest

5 Rare Enhancement Tokens

2 · Chest

5 Rare Enhancement Tokens

3 · Chest

500 Hero's Essence

4 · Key chest

20 Dura's Eye (fragments)

5 · Key chest

20 Dura's Call (fragments)

6 · Key chest

20 Dura's Drape (fragments)

7 · Key chest

20 Dura's Blade (fragments)

8 · Chest

5 Rare Enhancement Tokens

9 · Chest

5 Rare Enhancement Tokens

10 · Chest

500 Hero's Essence

11 · Chest

5 Rare Enhancement Tokens

12 · Chest

500 Hero's Essence

13 · Chest

500 Hero's Essence

14 · Key chest

Stone of Force

15 · Chest

500 Hero's Essence

16 · Chest

500 Hero's Essence

17 · Chest

500 Hero's Essence

18 · Chest

300 Hero's Essence

19 · Chest

500 Hero's Essence

20 · Chest

200 Hero's Essence

21 · Chest

2,000,000 Gold

22 · Key chest

Gaius' Breastplate (Graveborn)

23 · Chest

2,000,000 Gold

24 · Chest

5 Rare Enhancement Tokens

25 · Chest

5 Rare Enhancement Tokens

26 · Chest

5 Rare Enhancement Tokens

27 · Chest

5 Rare Enhancement Tokens

28 · Chest

5 Rare Enhancement Tokens

29 · Chest

5 Rare Enhancement Tokens

30 · Chest

5 Rare Enhancement Tokens

31 · Chest

2,000,000 Gold

32 · Chest

5 Rare Enhancement Tokens

33 · Chest

5 Rare Enhancement Tokens

34 · Chest

2,000,000 Gold

35 · Chest

2,000,000 Gold

36 · Chest

5 Rare Enhancement Tokens

37 · Chest

2,000,000 Gold

38 · Chest

2,000,000 Gold

39 · Chest

2,000,000 Gold

40 · Chest

2,000,000 Gold

Things to use

1 · Jump Gate Entrance

This magic passageway is able to send travelers back to the most recently activated Jump Gate.

Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.

2 · Jump Gate Entrance

This magic passageway is able to send travelers back to the most recently activated Jump Gate.

Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.

3 · Jump Gate

Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.

Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.

4 · Jump Gate

Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.

Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.

5 · Jump Gate

Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.

Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.

6 · Jump Gate Entrance

This magic passageway is able to send travelers back to the most recently activated Jump Gate.

Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.

7 · Jump Gate Entrance

This magic passageway is able to send travelers back to the most recently activated Jump Gate.

Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.

8 · Jump Gate

Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.

Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.

9 · Jump Gate

Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.

Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.

10 · Jump Gate

Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.

Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.

11 · Jump Gate

Allows one-way travel. Travelers can return to active Jump Gates via Jump Gate Entrances.

Only one Jump Gate may be active at any given time. Activating a new Jump Gate will automatically deactivate other Jump Gates.

12 · Jump Gate Entrance

This magic passageway is able to send travelers back to the most recently activated Jump Gate.

Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.

13 · Jump Gate Entrance

This magic passageway is able to send travelers back to the most recently activated Jump Gate.

Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.

14 · Jump Gate Entrance

This magic passageway is able to send travelers back to the most recently activated Jump Gate.

Jump Gate Entrances are weak and unable to withstand the physical stress of space-time contortions, thus can only be used once.