PEAKS OF TIME

Ancient Seal

17 camps, 11 chests. Every one on the map.

Unlocks after stage 37-20. Complete 60% of "Ice Isles".

In those days of malevolence, three brave men - a swordsman, a mage and a craftsman - fought to defend their home. Employing their exceptional skill and wisdom, they crushed the demon's minions, pursuing them all the way to the cavern hideout, planning of destroying the demon that threatened their home. After the battle, the demon fell into a deep slumber, the exhausted warriors, unable to finish it off were left with no choice but to seal it away. In order to end the threat once and for all, the mage and craftsman transformed the cave where the demon rests and established a rigorous trial. They hoped that in the future, brave individuals of considerable talent and power would be able to totally eradicate the demon scourge. Centuries later, the exploits of those three brave men have descended into rumor, a jumble of truth and fiction falling from the mouths of drunkards. Little do they know, the demon is about to stir...

Camps (17)Chests (11)Things to use (33)Key chestsWhite ring: start. Tap a tile for what's on it.
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Camps

1 · Elite Enemies

Brutus, Antandra, Vurk, Skriath, Mezoth

Scales to your team's strength. Does not drop relics.

2 · Hypogean Chief

Mehira, Zolrath, Khazard, Mezoth, Lucretia

Scales to your team's strength. Does not drop relics.

3 · Elite Enemies

Safiya, Skreg, Mezoth, Drez, Vurk

Scales to your team's strength. Does not drop relics.

4 · Elite Enemies

Skreg, Skriath, Mezoth, Nemora, Numisu

Scales to your team's strength. Does not drop relics.

5 · Mauler Dwelling

Bloodsnarl, Bloodsnarl, Arkadios, Arkadios, Arkadios

Scales to your team's strength.

6 · Elite Enemies

Mehira, Brutus, Numisu, Anoki, Lucretia

Scales to your team's strength. Does not drop relics.

7 · Elite Enemies

Numisu, Kren, Skriath, Brutus, Tasi

Scales to your team's strength. Does not drop relics.

8 · Elite Enemies

Khazard, Warek, Vurk, Khasos, Zolrath

Scales to your team's strength. Does not drop relics.

9 · Elite Enemies

Mehira, Wu Kong, Skriath, Antandra, Lucretia

Scales to your team's strength. Does not drop relics.

10 · Enemies

Satrana, Numisu, Drez, Nemora, Safiya

Scales to your team's strength. Does not drop relics.

11 · Enemies

Brutus, Anoki, Nara, Cecilia, Antandra

Scales to your team's strength. Does not drop relics.

12 · Elite Enemies

Mehira, Skriath, Respen, Kren, Lucretia

Scales to your team's strength. Does not drop relics.

13 · Elite Enemies

Antandra, Anoki, Raku, Skriath, Drez

Scales to your team's strength. Does not drop relics.

14 · Enemies

Vurk, Skreg, Shemira, Safiya, Skriath

Scales to your team's strength. Does not drop relics.

15 · Elite Enemies

Mehira, Warek, Anoki, Satrana, Lucretia

Scales to your team's strength. Does not drop relics.

16 · Enemies

Anoki, Hendrik, Numisu, Safiya, Skreg

Scales to your team's strength. Does not drop relics.

17 · Elite Enemies

Tidus, Numisu, Zolrath, Anoki, Kren

Scales to your team's strength. Does not drop relics.

Chests

1 · Chest

20 Bait

2 · Chest

20 Bait

3 · Chest

20 Bait

4 · Chest

25 Elemental Shard

5 · Chest

25 Elemental Shard

6 · Chest

20 Bait

7 · Chest

20 Bait

8 · Chest

Reward Choice Chest

9 · Chest

25 Elemental Core

10 · Key chest

10 Faction Hero Scroll

11 · Chest

Reward Choice Chest

Things to use

1 · Dim Pillar

Touch to illuminate.

2 · Dim Pillar

Touch to illuminate.

3 · Dim Pillar

Touch to illuminate.

4 · Dim Pillar

Touch to illuminate.

5 · Dim Pillar

Touch to illuminate.

6 · Trial of the Sun

Touching the corresponding crystal pillar changes the state of that pillar and neighboring pillars. A dim pillar will glow when touched, and a glowing pillar will become dim when touched. Illuminate all the pillars to pass the trial.

7 · Volcano

An active volcano, with lava gushing from the heart of the world, it seems to have the power to ignite everything.

8 · Heavy Stone Door

A huge door, carved out of solid rock, immovable by human hands alone.

9 · Dim Pillar

Touch to illuminate.

10 · Dim Pillar

Touch to illuminate.

11 · Dim Pillar

Touch to illuminate.

12 · Sun Cave

A Sun symbol is at the cave entrance. Complete the cave trials to obtain the Sunstone and open the Moon Cave

13 · Stone Mechanism

The circular stone platform is dotted with three grooves in the shape of a circle, a crescent and a star. You can vaguely sense the magic coursing through it.

14 · Pile of Rocks

The cavern ahead has collapsed, the entrance has been blocked by fallen debris, making it inaccessible.

15 · Barrier

This area is blocked by a barrier and cannot be passed.

16 · Moon Cave

A Moon symbol is at the cave entrance. You cannot enter until you have completed the Sun Cave Trial.

17 · Trial of the Moon

Follow the correct sequence to open the mechanism and pass the trial.

18 · Elaborate Mechanism

It is switched off, operating it will turn it on.

19 · Elaborate Mechanism

It is switched off, operating it will turn it on.

20 · Elaborate Mechanism

It is switched off, operating it will turn it on.

21 · Elaborate Mechanism

It is switched off, operating it will turn it on.

22 · Antique Book

It doesn't look like it belongs to a bandit. After all, most bandits are illiterate.

23 · General Store

Looks far too elaborate for a typical general store, it even has a guard.

24 · Heavy Stone Door

Blocked by a stone door ahead. Passage through only possible after completing the Moon Cave trial.

25 · Trading Hub

The owner has some incredible artifacts that might help you on your journey.

26 · Unlit Long-burn Lamp

An ancient extinguished lamp, it seems ready to be re-lit.

27 · Explorer's Camp

A ramshackle camp of a few tents, weary explorers are resting here.

28 · Residence

Residences surrounding the town square, often full of bustling townsfolk chatting in their doorways.

29 · Residence

Residences surrounding the town square, often full of bustling townsfolk chatting in their doorways.

30 · Residence

Residences surrounding the town square, often full of bustling townsfolk chatting in their doorways.

31 · Cottage

A low, single-story house occasionally used by travelers to rest in.

32 · Chief's House

The only building away from the crowds of the village. The village chief's residence.

33 · Portal

Portals that seem to reach here from other places.