Unlocks after stage 37-20. Complete 60% of "Ice Isles".
In those days of malevolence, three brave men - a swordsman, a mage and a craftsman - fought to defend their home. Employing their exceptional skill and wisdom, they crushed the demon's minions, pursuing them all the way to the cavern hideout, planning of destroying the demon that threatened their home. After the battle, the demon fell into a deep slumber, the exhausted warriors, unable to finish it off were left with no choice but to seal it away. In order to end the threat once and for all, the mage and craftsman transformed the cave where the demon rests and established a rigorous trial. They hoped that in the future, brave individuals of considerable talent and power would be able to totally eradicate the demon scourge. Centuries later, the exploits of those three brave men have descended into rumor, a jumble of truth and fiction falling from the mouths of drunkards. Little do they know, the demon is about to stir...
Camps
Brutus, Antandra, Vurk, Skriath, Mezoth
Scales to your team's strength. Does not drop relics.
Mehira, Zolrath, Khazard, Mezoth, Lucretia
Scales to your team's strength. Does not drop relics.
Safiya, Skreg, Mezoth, Drez, Vurk
Scales to your team's strength. Does not drop relics.
Skreg, Skriath, Mezoth, Nemora, Numisu
Scales to your team's strength. Does not drop relics.
Bloodsnarl, Bloodsnarl, Arkadios, Arkadios, Arkadios
Scales to your team's strength.
Mehira, Brutus, Numisu, Anoki, Lucretia
Scales to your team's strength. Does not drop relics.
Numisu, Kren, Skriath, Brutus, Tasi
Scales to your team's strength. Does not drop relics.
Khazard, Warek, Vurk, Khasos, Zolrath
Scales to your team's strength. Does not drop relics.
Mehira, Wu Kong, Skriath, Antandra, Lucretia
Scales to your team's strength. Does not drop relics.
Satrana, Numisu, Drez, Nemora, Safiya
Scales to your team's strength. Does not drop relics.
Brutus, Anoki, Nara, Cecilia, Antandra
Scales to your team's strength. Does not drop relics.
Mehira, Skriath, Respen, Kren, Lucretia
Scales to your team's strength. Does not drop relics.
Antandra, Anoki, Raku, Skriath, Drez
Scales to your team's strength. Does not drop relics.
Vurk, Skreg, Shemira, Safiya, Skriath
Scales to your team's strength. Does not drop relics.
Mehira, Warek, Anoki, Satrana, Lucretia
Scales to your team's strength. Does not drop relics.
Chests
20 Bait
20 Bait
20 Bait
25 Elemental Shard
25 Elemental Shard
20 Bait
20 Bait
Reward Choice Chest
25 Elemental Core
10 Faction Hero Scroll
Reward Choice Chest
Things to use
Touch to illuminate.
Touch to illuminate.
Touch to illuminate.
Touch to illuminate.
Touch to illuminate.
Touching the corresponding crystal pillar changes the state of that pillar and neighboring pillars. A dim pillar will glow when touched, and a glowing pillar will become dim when touched. Illuminate all the pillars to pass the trial.
An active volcano, with lava gushing from the heart of the world, it seems to have the power to ignite everything.
A huge door, carved out of solid rock, immovable by human hands alone.
Touch to illuminate.
Touch to illuminate.
Touch to illuminate.
A Sun symbol is at the cave entrance. Complete the cave trials to obtain the Sunstone and open the Moon Cave
The circular stone platform is dotted with three grooves in the shape of a circle, a crescent and a star. You can vaguely sense the magic coursing through it.
The cavern ahead has collapsed, the entrance has been blocked by fallen debris, making it inaccessible.
This area is blocked by a barrier and cannot be passed.
A Moon symbol is at the cave entrance. You cannot enter until you have completed the Sun Cave Trial.
Follow the correct sequence to open the mechanism and pass the trial.
It is switched off, operating it will turn it on.
It is switched off, operating it will turn it on.
It is switched off, operating it will turn it on.
It is switched off, operating it will turn it on.
It doesn't look like it belongs to a bandit. After all, most bandits are illiterate.
Looks far too elaborate for a typical general store, it even has a guard.
Blocked by a stone door ahead. Passage through only possible after completing the Moon Cave trial.
The owner has some incredible artifacts that might help you on your journey.
An ancient extinguished lamp, it seems ready to be re-lit.
A ramshackle camp of a few tents, weary explorers are resting here.
Residences surrounding the town square, often full of bustling townsfolk chatting in their doorways.
Residences surrounding the town square, often full of bustling townsfolk chatting in their doorways.
Residences surrounding the town square, often full of bustling townsfolk chatting in their doorways.
A low, single-story house occasionally used by travelers to rest in.
The only building away from the crowds of the village. The village chief's residence.
Portals that seem to reach here from other places.
