Unlocks after stage 7-4. Complete 60% of "Ranhorn's Strife".
For thousands of years a fine balance has persisted between the elements. Now with the outbreak of war, the elements have lost their equilibrium, causing chaos and bringing destruction to the land.
Camps
Grezhul, Thoran, Hypogean Mage, Vedan, Silvina
Level 125, Legendary+. Drops Legendary relics.
Estrilda, Lucius, Raine, Mirael, Fawkes
Level 130, Legendary+. Drops Legendary relics.
Steixius, Skreg, Sezis, Isabella, Sezis
Level 108, Legendary. Can drop Elite and Legendary relics.
Ulric, Hendrik, Rosaline, Gwyneth, Angelo
Level 114, Legendary. Can drop Elite and Legendary relics.
Eletha, Ogi, Dreaf, Eironn, Dreaf
Level 104, Legendary. Can drop Elite and Legendary relics.
Bloodsnarl, Golus, Arkadios, Safiya, Arkadios
Level 96, Elite+. Can drop Rare or Elite relics.
Hypogean Elite, Hypogean Elite, Fledgling Fiends, Hypogean Mage, Fledgling Fiends
Level 92, Elite+. Can drop Rare or Elite relics.
Steixius, Steixius, Hypogean Mage, Mehira, Hypogean Mage
Level 100, Elite+. Can drop Elite and Legendary relics.
Bloodsnarl, Antandra, Arkadios, Numisu, Vurk
Level 105, Legendary. Can drop Elite and Legendary relics.
Fledgling Fiends, Fledgling Fiends, Arkadios, Satrana, Arkadios
Level 98, Elite+. Can drop Rare or Elite relics.
Fledgling Fiends, Thoran, Dreaf, Ferael, Kelthur
Level 98, Elite+. Can drop Rare or Elite relics.
Hypogean Elite, Hypogean Elite, Hypogean Mage, Hypogean Mage, Hypogean Mage
Level 121, Legendary. Drops Legendary relics.
Chests
100 Diamonds
5 Faction Hero Scroll
600,000 Gold
200 Hero's Essence
1,000,000 Gold
200 Hero's Essence
6 Rare Enhancement Tokens
3 Rare Enhancement Tokens
200 Diamonds
200 Hero's Essence
Wand of Dawn
hero 34004
Sword of Shadow, Shadowskin Boots
3 Rare Enhancement Tokens
Dusk Plate
500,000 Gold
Things to use
It illuminates a dazzling brilliance, perhaps it's bright enough to wake the fallen from their slumber.
Resurrects a random hero in your formation.
A magical fire that is blocking your passage.
A magical fire that is blocking your passage.
A magical fire that is blocking your passage.
A magical fire that is blocking your passage.
A magical fire that is blocking your passage.
A magical fire that is blocking your passage.
A magical fire that is blocking your passage.
An encampment full of all different types of adventurers.
Choose a hero to aid you on your way through the Labyrinth.
The Orb of Earth maintains the balance of earth magic.
Accept The Blessing of Earth
A damaged water orb that has lost most of its magical power.
Restore Orb
The Bastion of the Elements, a place where nature and magic collide. Each element contains its own potent magical force. Thus to control these forces of nature, the oracles of the forest created the four orbs, the orb of water, fire, wind and earth. With the creation of the orbs came the birth of a long, tranquil peace within the forest. A balance between the elements had been established.
Legend has it, that those who touch the four elemental orbs will receive their blessings. Only those that possess the four blessings of the elements are permitted entry to its hidden areas.
A magical fire that is blocking your passage.
A magical fire that is blocking your passage.
A magical fire that is blocking your passage.
It illuminates a dazzling brilliance, perhaps it's bright enough to wake the fallen from their slumber.
Resurrects a random hero in your formation.
A magical fire that is blocking your passage.
The Orb of Fire, responsible for maintaining the balance of fire magic is emanating a strange demonic magic. It seems to have been corrupted by something malevolent.
A magical fire that is blocking your passage.
A magical fire that is blocking your passage.
The Orb of Wind maintains the balance of wind magic.
Accept The Blessing of Wind
An encampment full of all different types of adventurers.
Choose a hero to aid you on your way through the Labyrinth.
