VOYAGE OF WONDERS

The Forgotten Frontier

10 camps, 15 chests. Every one on the map.

Unlocks after stage 6-20.

Historical records cite that the Lightbearer Empire paid a hefty price in order to keep the undead out of the Black Woods. But there are no unbreakable walls - not on borders, nor in people's temples of faith. In the cold winds of the forest, the seeds of death have quietly fallen to the ground, taking root and sprouting into an evil unmatched. The decaying soil is stained an acidic green, its noxiousness so vile that no mortal can pass over it. These Spectral Wastes block passage through to many places, and must be avoided at all costs. All horrors leave scars on the land.

Camps (10)Chests (15)Things to use (158)Key chestsWhite ring: start. Tap a tile for what's on it.
10117963696710697908253017102107989183703123181089992847160322419115110910093857261483325201261019486736249262113715515014413795877463502214815615114513813088756451157152146139131125522215815314714013212611715101541481411331271187640331491421341281193714313512912010277785311211211497965542780665544441228167564541136103685746421231045847433812486342810569593929151151128935911611311016313114111485

Camps

1 · Elite Enemies

Eluard, Hodgkin, Thoran, Theowyn, Isabella

Scales to your team's strength. Can drop Elite and Legendary relics.

2 · Enemies

Anoki, Brutus, Vurk, Safiya, Kren

Scales to your team's strength. Can drop Rare or Elite relics.

3 · Enemies

Lyca, Nemora, Fawkes, Solise, Pippa

Scales to your team's strength. Can drop Rare or Elite relics.

4 · Elite Enemies

Estrilda, Hendrik, Walker, Mehira, Kren

Scales to your team's strength. Can drop Elite and Legendary relics.

5 · Enemies

Walker, Skreg, Isabella, Peggy, Gwyneth

Scales to your team's strength. Can drop Rare or Elite relics.

6 · Elite Enemies

Skreg, Saurus, Kren, Brutus, Silas

Scales to your team's strength. Can drop Elite and Legendary relics.

7 · Elite Enemies

Thoran, Hodgkin, Kren, Kelthur, Satrana

Scales to your team's strength. Can drop Elite and Legendary relics.

8 · Elite Enemies

Thoran, Tidus, Nemora, Tasi, Lyca

Scales to your team's strength. Can drop Elite and Legendary relics.

9 · Elite Enemies

Eluard, Gwyneth, Safiya, Silas, Oscar

Scales to your team's strength. Can drop Elite and Legendary relics.

10 · Elite Enemies

Gorvo, Respen, Mortas, Shemira, Pippa

Scales to your team's strength. Can drop Elite and Legendary relics.

Chests

1 · Chest

10 Primordial Emblem

2 · Chest

2 Reward Choice Chest

3 · Chest

2 Reward Choice Chest

4 · Chest

10 Primordial Emblem

5 · Key chest

10 Stargazer Scroll

6 · Chest

2 Reset Scroll

7 · Chest

Reward Choice Chest

8 · Chest

1,000 Poe Coins

9 · Chest

10 Amplifying Emblem

10 · Chest

10 Fortuitous Emblem Choice Chest

11 · Chest

10 Amplifying Emblem

12 · Chest

50 Elemental Shard

13 · Chest

1,000 Poe Coins

14 · Chest

50 Elemental Core

15 · Chest

50 Elemental Shard

Things to use

1 · The Silent Hope

Initially, the Energy Crystals will have no energy and require charging. When a beam of energy hits it in this empty state, it will become charged and glow with the color of the energy that hit it.

2 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

3 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

4 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

5 · Stone Tablet

A damaged stone tablet that has historical records inscribed on it. Some of the writing has fallen off. A once a thriving village with a population of several thousand.

6 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

7 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

8 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

9 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

10 · Thaumatic Orb

A crystal ball capable of changing the properties of energy beams. When particular kinds of energy pass through it, their energy is transformed. For example, passing an ice beam through the Thaumatic Orb will transform it into a fire beam.

11 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

12 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

13 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

14 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

15 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

16 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

17 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

18 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

19 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

20 · Scattering Beacon

Active Divine 'Scattering' Beacons shine Divine Light in all directions. Divine Beacons are able to cleanse a certain area of afflicted unholy land.

21 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

22 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

23 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

24 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

25 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

26 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

27 · The Silent Hope

Initially, the Energy Crystals will have no energy and require charging. When a beam of energy hits it in this empty state, it will become charged and glow with the color of the energy that hit it.

28 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

29 · Eerie Village

A strange silhouette can be seen in the dim light.

30 · Red Energy Valve

This valve is able to control all red pads and rotate them towards their corresponding directions.

31 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

32 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

33 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

34 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

35 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

36 · The Silent Hope

Initially, the Energy Crystals will have no energy and require charging. When a beam of energy hits it in this empty state, it will become charged and glow with the color of the energy that hit it.

37 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

38 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

39 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

40 · Thaumatic Orb

A crystal ball capable of changing the properties of energy beams. When particular kinds of energy pass through it, their energy is transformed. For example, passing an ice beam through the Thaumatic Orb will transform it into a fire beam.

41 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

42 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

43 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

44 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

45 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

46 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

47 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

48 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

49 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

50 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

51 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

52 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

53 · Yellow Energy Valve

This valve is able to control all yellow pads and rotate them towards their corresponding directions.

54 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

55 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

56 · Scattering Beacon

Active Divine 'Scattering' Beacons shine Divine Light in all directions. Divine Beacons are able to cleanse a certain area of afflicted unholy land.

57 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

58 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

59 · Blue Energy Valve

This valve is able to control all blue pads and rotate them towards their corresponding directions.

60 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

61 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

62 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

63 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

64 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

65 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

66 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

67 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

68 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

69 · Scribbled Handwriting

Since the light can't save us Perhaps... We can try...

70 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

71 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

72 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

73 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

74 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

75 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

76 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

77 · Thaumatic Orb

A crystal ball capable of changing the properties of energy beams. When particular kinds of energy pass through it, their energy is transformed. For example, passing an ice beam through the Thaumatic Orb will transform it into a fire beam.

78 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

79 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

80 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

81 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

82 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

83 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

84 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

85 · Scattering Beacon

Active Divine 'Scattering' Beacons shine Divine Light in all directions. Divine Beacons are able to cleanse a certain area of afflicted unholy land.

86 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

87 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

88 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

89 · The Silent Hope

Initially, the Energy Crystals will have no energy and require charging. When a beam of energy hits it in this empty state, it will become charged and glow with the color of the energy that hit it.

90 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

91 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

92 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

93 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

94 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

95 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

96 · Tattered Notes

Lies... they're all lies? I still can't convince myself. I believed in the Divine Light so much, I admired its power so much... What am I supposed to say to those who still believe in me?

97 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

98 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

99 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

100 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

101 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

102 · The Silent Hope

Initially, the Energy Crystals will have no energy and require charging. When a beam of energy hits it in this empty state, it will become charged and glow with the color of the energy that hit it.

103 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

104 · Thaumatic Orb

A crystal ball capable of changing the properties of energy beams. When particular kinds of energy pass through it, their energy is transformed. For example, passing an ice beam through the Thaumatic Orb will transform it into a fire beam.

105 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

106 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

107 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

108 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

109 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

110 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

111 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

112 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

113 · Scattering Beacon

Active Divine 'Scattering' Beacons shine Divine Light in all directions. Divine Beacons are able to cleanse a certain area of afflicted unholy land.

114 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

115 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

116 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

117 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

118 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

119 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

120 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

121 · Red Lever

A lever that is currently pointing to the image of the moon.

Changes the state of all red pillars.

122 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

123 · Thaumatic Orb

A crystal ball capable of changing the properties of energy beams. When particular kinds of energy pass through it, their energy is transformed. For example, passing an ice beam through the Thaumatic Orb will transform it into a fire beam.

124 · Railroad Switch

Constructed by dwarven craftsmen, this track can be used to move objects back and forth.

125 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

126 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

127 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

128 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

129 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

130 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

131 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

132 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

133 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

134 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

135 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

136 · The Silent Hope

Initially, the Energy Crystals will have no energy and require charging. When a beam of energy hits it in this empty state, it will become charged and glow with the color of the energy that hit it.

137 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

138 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

139 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

140 · Scattering Beacon

Active Divine 'Scattering' Beacons shine Divine Light in all directions. Divine Beacons are able to cleanse a certain area of afflicted unholy land.

141 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

142 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

143 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

144 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

145 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

146 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

147 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

148 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

149 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

150 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

151 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

152 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

153 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

154 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

155 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

156 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

157 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.

158 · Spectral Wastes

This land is plagued with evil energy, we cannot traverse it.