VOYAGE OF WONDERS

Glorious Dawn

21 camps, 11 chests. Every one on the map.

Unlocks after stage 6-20.

Even the Temple of Light is struggling with the chaos and destruction wrought by the Elemental Strife. With the suffering of the people weighing heavy on her heart, Priestess of the Light Belinda has resolved to look beyond her order for help, and has embarked upon a dangerous and unfamiliar road...

Camps (21)Chests (11)Things to use (100)Key chestsWhite ring: start. Tap a tile for what's on it.
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Camps

1 · Elite Enemies

Satrana, Mezoth, Pippa, Ulmus, Lorsan

Scales to your team's strength. Can drop Elite and Legendary relics.

2 · Elite Enemies

Granit, Tidus, Anasta, Khasos, Safiya

Scales to your team's strength. Can drop Elite and Legendary relics.

3 · Elite Enemies

Satrana, Skreg, Thali, Khasos, Athalia

Scales to your team's strength. Can drop Elite and Legendary relics.

4 · Elite Enemies

Grezhul, Torne, Silas, Lorsan, Satrana

Scales to your team's strength. Can drop Elite and Legendary relics.

5 · Elite Enemies

Wu Kong, Sonja, Hendrik, Isabella, Thesku

Scales to your team's strength. Can drop Elite and Legendary relics.

6 · Elite Enemies

Ezizh, Mortas, Mehira, Lucretia, Vyloris

Scales to your team's strength. Can drop Elite and Legendary relics.

7 · Elite Enemies

Torne, Treznor, Theowyn, Fawkes, Grezhul

Scales to your team's strength. Can drop Elite and Legendary relics.

8 · Elite Enemies

Satrana, Cecilia, Morrow, Daimon, Fawkes

Scales to your team's strength. Can drop Elite and Legendary relics.

9 · Elite Enemies

Mezoth, Leofric, Zikis, Canisa & Ruke, Vyloris

Scales to your team's strength. Can drop Elite and Legendary relics.

10 · Elite Enemies

Orthros, Warek, Zikis, Nevanthi, Thesku

Scales to your team's strength. Can drop Elite and Legendary relics.

11 · Elite Enemies

Mezoth, Thane, Zikis, Rosaline, Cecilia

Scales to your team's strength. Can drop Elite and Legendary relics.

12 · Enemies

Seirus, Khasos, Nevanthi, Nemora, Pippa

Scales to your team's strength. Can drop Rare or Elite relics.

13 · Enemies

Anasta, Thoran, Anoki, Ulmus, Thesku

Scales to your team's strength. Can drop Rare or Elite relics.

14 · Enemies

Warek, Grezhul, Shemira, Silas, Satrana

Scales to your team's strength. Can drop Rare or Elite relics.

15 · Corruptors

Eluard, Lucius, Lorsan, Tasi, Sonja

Scales to your team's strength. Does not drop relics.

16 · Enemies

Oscar, Mezoth, Cecilia, Zolrath, Isabella

Scales to your team's strength. Can drop Rare or Elite relics.

17 · Corruptors

Eluard, Lucius, Lorsan, Tasi, Sonja

Scales to your team's strength. Does not drop relics.

18 · Corruptors

Eluard, Lucius, Lorsan, Tasi, Sonja

Scales to your team's strength. Does not drop relics.

19 · Corruptors

Eluard, Lucius, Lorsan, Tasi, Sonja

Scales to your team's strength. Does not drop relics.

20 · Corruptors

Eluard, Lucius, Lorsan, Tasi, Sonja

Scales to your team's strength. Does not drop relics.

21 · Corruptors

Eluard, Lucius, Lorsan, Tasi, Sonja

Scales to your team's strength. Does not drop relics.

Chests

1 · Key chest

10 Time Emblem, Belinda - Spark of Hope

2 · Chest

20 Amplifying Emblem

3 · Chest

10 Fortuitous Emblem Choice Chest

4 · Chest

50 Elemental Core

5 · Chest

50 Elemental Shard

6 · Chest

20 Primordial Emblem

7 · Chest

10 Epic Emblem Choice Chest

8 · Chest

50 Elemental Shard

9 · Chest

50 Bait

10 · Chest

50 Bait

11 · Chest

2 Reward Choice Chest

Things to use

1 · Fire Emblem

An emblem of the Fire Elemental Guardian, filled with the incandescent power of Fire.

2 · Derelict House

Even remote settlements like this have suffered much destruction.

3 · Derelict House

Even remote settlements like this have suffered much destruction.

4 · Derelict House

Even remote settlements like this have suffered much destruction.

5 · Derelict House

Even remote settlements like this have suffered much destruction.

6 · Derelict House

Even remote settlements like this have suffered much destruction.

7 · Derelict House

Even remote settlements like this have suffered much destruction.

8 · Derelict House

Even remote settlements like this have suffered much destruction.

9 · Derelict House

Even remote settlements like this have suffered much destruction.

10 · Derelict House

Even remote settlements like this have suffered much destruction.

11 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

12 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

13 · Derelict House

Even remote settlements like this have suffered much destruction.

14 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

15 · Extinguished Light Tower

The Divine Light Towers here no longer shine as brilliantly as they should. Instead, the black mist has taken over.

16 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

17 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

18 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

19 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

20 · Broken Bridge

The bridge has been damaged, and is now impossible to traverse.

21 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

22 · Extinguished Light Tower

The Divine Light Towers here no longer shine as brilliantly as they should. Instead, the black mist has taken over.

23 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

24 · Ancient Memorial Stele

Strange, there are no records of any Light Stele here. Yet, through it, Belinda can once again sense the presence of the Light.

25 · Lost Girl

A solitary girl wandering the forest. She must feel very lost.

26 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

27 · Derelict House

Even remote settlements like this have suffered much destruction.

28 · Derelict House

Even remote settlements like this have suffered much destruction.

29 · Derelict House

Even remote settlements like this have suffered much destruction.

30 · Derelict House

Even remote settlements like this have suffered much destruction.

31 · Derelict House

Even remote settlements like this have suffered much destruction.

32 · Derelict House

Even remote settlements like this have suffered much destruction.

33 · Derelict House

Even remote settlements like this have suffered much destruction.

34 · Ancient Memorial Stele

Strange, there are no records of any Light Stele here. Yet, through it, Belinda can once again sense the presence of the Light.

35 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

36 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

37 · Ancient Memorial Stele

Strange, there are no records of any Light Stele here. Yet, through it, Belinda can once again sense the presence of the Light.

38 · Forest Guard Residences

The Forest Guards dwell here.

39 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

40 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

41 · Village Residences

A place for the forest residents to dwell.

42 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

43 · Extinguished Light Tower

The Divine Light Towers here no longer shine as brilliantly as they should. Instead, the black mist has taken over.

44 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

45 · Derelict House

Even remote settlements like this have suffered much destruction.

46 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

47 · Extinguished Light Tower

The Divine Light Towers here no longer shine as brilliantly as they should. Instead, the black mist has taken over.

48 · Derelict House

Even remote settlements like this have suffered much destruction.

49 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

50 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

51 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

52 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

53 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

54 · Derelict House

Even remote settlements like this have suffered much destruction.

55 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

56 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

57 · Derelict House

Even remote settlements like this have suffered much destruction.

58 · Ancient Memorial Stele

Strange, there are no records of any Light Stele here. Yet, through it, Belinda can once again sense the presence of the Light.

59 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

60 · Forest Cottages

Isolated cottages established in the woods.

61 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

62 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

63 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

64 · Capital Residents

Some residents of the Capital have chosen to stay behind shut doors and locked windows. There are strange scratches on the doors—unlike a typical angry wild beast.

65 · Temple of Light

The clerics of the Temple of Light are even now laying plans for the defense of the city's residents.

66 · Imperial Castle

The castle's entrances are well-guarded by professional soldiers nervously on the lookout for an unseen, terrifying enemy.

67 · Derelict House

Even remote settlements like this have suffered much destruction.

68 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

69 · Extinguished Light Tower

The Divine Light Towers here no longer shine as brilliantly as they should. Instead, the black mist has taken over.

70 · Forest Cottages

Isolated cottages established in the woods.

71 · Palmer - Luminous Archbishop

Archbishop Palmer is praying for the people.

72 · Temple of Light

The clerics of the Temple of Light are even now laying plans for the defense of the city's residents.

73 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

74 · Black Mist

The dimming of the Divine Light Towers brought with it a strange new incursion—the black mist.

75 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

76 · Capital Residents

Some residents of the Capital have chosen to stay behind shut doors and locked windows. There are strange scratches on the doors—unlike a typical angry wild beast.

77 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

78 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

79 · Capital Residents

Some residents of the Capital have chosen to stay behind shut doors and locked windows. There are strange scratches on the doors—unlike a typical angry wild beast.

80 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

81 · Capital Shops

What should have been a bustling marketplace filled with shops has experienced considerably reduced foot traffic.

82 · Capital Residents

Some residents of the Capital have chosen to stay behind shut doors and locked windows. There are strange scratches on the doors—unlike a typical angry wild beast.

83 · Ancient Memorial Stele

Strange, there are no records of any Light Stele here. Yet, through it, Belinda can once again sense the presence of the Light.

84 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

85 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

86 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

87 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

88 · Capital Residents

Some residents of the Capital have chosen to stay behind shut doors and locked windows. There are strange scratches on the doors—unlike a typical angry wild beast.

89 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

90 · Capital Shops

What should have been a bustling marketplace filled with shops has experienced considerably reduced foot traffic.

91 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

92 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

93 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

94 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

95 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

96 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

97 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

98 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

99 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?

100 · Damaged Residences

These residences have already fallen into a state of great disrepair. Presumably the inhabitants must have sought refuge in the Capital—if the Capital can be called a refuge?