AFK Arena Antandra Hero Guide

Antandra

“Desert Fury”

Lore

In a mercifully cool oasis of the Scorched Expanse stands a magnificent temple. An architectural wonder from a forgotten time, it remains as a testament to the greatness of those who came before. Many Maulers believe that it was not crafted by mortal hands alone, but that the gods themselves descended to aid in the construction of the awesome edifice. Arcane knowledge lies hidden here, undecipherable to all but a few within the ancient symbols carved into the walls. It is a place of reverence and wonder for all Mauler tribes, and is overseen by a group of respected elders. Protection of the temple and the elders therein falls to the temple warriors, a group of elite guardians who dedicate their lives to the defense of the structure.

The process for selecting the temple warriors is a cruel one. At only a few years of age, Mauler younglings are given over to the temple in an act of sacrifice and reverence. Their training begins immediately, and is harsh and unforgiving to the extent that most trainees don’t survive the first year. The following trials are harrowing and dangerous enough to weed out all but the strongest, quickest, and most resourceful candidates. Every temple warrior is a consummate fighter, well versed in virtually any possible combat situation. It is considered a great honor in Mauler society to have given a child that manages to survive the training and reach adulthood as a temple warrior. Antandra was nearing the end of her training and after a final trial would be fully inducted into the order. She was confident that the final trial would go well. She was one of the quickest in her group, and seldom lost a sparring match with the other trainees. Her combat instincts were second to none, but she lacked the all-out devot on of the others. In their hearts, there was only the temple, while Antandra found herself still feeling the emotions of one who hadn’t gone through the forge of hardships she had seen for as long as she could remember. This fundamental difference came to a head one hot afternoon outside the temple.

Antandra and a few training companions happened upon a lone youngling. The child had obviously been wandering the Scorched Expanse, and was in desperate need of nourishment. Antandra’s training mates looked briefly on the child with callous glances.

They had, after all, seen worse. Their compassion had been weathered away like stone in the sandy desert wind. Antandra, however, couldn’t ignore the youngling’s plight. She approached and knelt, comforting the scared child and offering the pouch of water from her belt. The nominal leader of their group, a stoic and ruthless fighter, commanded that she stop. Antandra refused, and before she realized what was happening, the leader’s knife was drawn and descending toward the youngling’s neck. The rest was a blur. The leader’s wrist caught in Antandra’s own hand, a pounce, dust rising from the earth at every deadly fluid movement, the sharp sounds of steel on steel, parries and slashes and thrusts and finally the oddly yielding resistance against the blades she had known so long. Wounds began to appear, red and angry, seeming to accuse her. The other initiates stood round watching the spectacle as the leader fell to Antandra’s final jab, her body covered in cuts deep and shallow.

Antandra stood panting over the body of someone she’d fought alongside for years, stil trying to process what had just transpired when the first elder called out “Initiate! You have fought in the protection of this child, a child not of the temple nor your warrior order.” A second elder stepped in immediately. “You are the spears of the temple. You have but one cause for which to fight. All others are forbidden.” A third elder glowered over the scene and uttered a single word. Banishment”. Walking away from the place where she had grown up and the only people she had ever known, she looked back. The other initiates had given the youngling water, and another was approaching, carrying the fresh garb of a warrior novice.

“The conscience is the oasis of the soul”

Statistics

CLASS:Agility
ROLE:Tank
TYPE:Melee
POSITION:Front
ARTIFACT:??
UNION:No

Signature Item

Item – Dances-in-Blood

Ideal arms for a lethal mix of flurried offense and lightning quick defense.

Skill – Unconquerable

When Antandra’s health falls below 30% she activates this ability, allowing herself to recover 10% of her max health per second over 30 seconds. This ability may only be used once per battle.

[+10 Unlocks] Ability restores 15% of max health per second.
[+20 Unlocks] Ability restores 20% of max health per second.
[+30 Unlocks] Ability can be used twice per battle with on interval of 8 seconds between uses.

HERO SKILLS

Fury Strike

Antandra unleashes a multi-stage attack on an enemy target, with the final blow knocking them backwards and dealing 220% damage to them. Ability raises Antandra’s health restoration by 100% for 7 seconds. This ability will also prioritize the enemy marked by Antandra’s ‘Mark Of The Wild’.

Level 2: Final blow deals 260% damage.
Level 3: Final blow deals 330% damage.

Mark Of The Wild

Antandra attacks an enemy for 200% damage, imprinting her mark upon them for 6 seconds. While marked, Antandra will convert 30% of any damage the enemy receives into health.

Level 2: Enemy is marked for 9 seconds.
Level 3: Damage increased by up to 250%.
Level 4: Damage increased by up to 330%.

Piercing Assault

After the first 8 seconds of battle, Antandra throws her spear at a distant enemy, dealing 220% damage to them and all other enemies that the spear penetrates. Antandra then appears in front of the target enemy and continues to assault them. This ability cannot be dodged or interrupted.

Level 2: Damage increased by up to 280%.
Level 3: Damage increased by up to 330%.

Knockdown

Antandra uses her spear to swipe at any enemies in her immediate vicinity, knocking them over and inflicting 200% damage upon them. Antandra is able to recover 25% of her max health for every enemy that is knocked down.

Level 2: Damage increased by up to 250%.
Level 3: Antandra recovers 35% health for each enemy knocked down.

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