AFK Arena Ferael Hero Guide



Class Faction Role Type Rarity Position Artifact Union
Agility DPS/Support Ranged Back Call/Eye No

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Hero Guide

Ferael is a ranged DPS/Support for the graveborn faction. His main strength lies in the ability to summon powerful spirits on the battlefield. These spooky ghouls can cause an array of trouble for enemies hit by them.

The most powerful feature that the spirits can provide is in the form of draining energy from enemies that are struck by them. This can delay their ultimate ability and ensure that allies use their own first during the battle.

He also possesses a fairly strong stun that can last up to 3 seconds. This is a basic ability, so he will cast it quite often.

Even though he’s mainly about control, Ferael is actually capable of dishing out a lot of damage when battle lasts for a long time.

The largest downside to him is the fact that many of his powerful skill enhancements are locked behind higher level brackets. He will not perform that great at lower levels.


  • Strong stun from a basic ability.
  • Energy drain can be game-changing.
  • High damage output when battles last a long time.


  • Relies on a few skill upgrades that are only unlocked at higher levels.
  • Weak burst.

Team Synergy

Graveborn teams work very well with him.

Hero Skills

Skill Description Level Upgrades

Nether Blaze

Fires a demonic arrow that hits all enemies on the battlefield causing them to suffer 170% damage. All enemies that are hurt by the arrow are haunted by an evil spirit that inflicts an additional 25% on them. Level 81: Spirits’ attack speeds are increased for 6 seconds.
Level 161: Damage increased by up to 220%.

Accursed Arrow

Fires a cursed arrow at an enemy, dealing 140% damage. The cursed arrow causes an evil spirit to haunt the enemy for 10 seconds. Any spirits which are summoned due to one of Ferael’s abilities will attack their targets once every 3 seconds. Level 21: Damage increased by up to 170%.
Level 101: Any spirits which are summoned due to one of Ferael’s abilities will deduct 15 of their target’s energy points per attack.
Level 181: Any spirits which are summoned due to one of Ferael’s abilities have a chance to interrupt their enemies’ attacks each time they attack them.


Terrifies and stuns 2 heroes for 2 seconds and summons an evil spirit which haunts them for 10 seconds. Level 121: Terrifies up to 3 enemies.
Level 201: Stun effect lasts for up to 3 seconds.

Corrupted Spirit

Summons an evil spirit from any fallen heroes’ corpse that then haunts an enemy for 10 seconds. Level 141: Any spirits which are summoned due to one of Ferael’s abilities will remain on the battlefield for 3 seconds.
Level 221: Any spirits which are summoned due to one of Ferael’s abilities will remain on the battlefield for 5 seconds.

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Ever since his teen years, Ferael had been an object of envy. He was well known to everyone in the villages and towns surrounding his family’s humble woodland cottage, either for his outstanding skill with the bow or for his strikingly handsome appearance.

By the time he’d entered his fifteenth year, only the most experienced archers could compete with him in the tourneys, and by the following season he was unmatched. The subsequent renown gained him the attention of the local noblemen. Their wives and daughters took notice of him as well. Though any number of women, from the peasantry to the wealthiest of the nobility gave him their attentions, he took almost no notice. Ferael was of an intensely singular mind. He lived for the tension of a bent bow and the thrum of a string, for the wisp of fletching and the fulfilling thud of an arrow hitting its mark. He was made one offer after another from various lords seeking his service as an archer in their armies, but ignored this too. He took up service under the nobleman who offered him what he truly wanted- the chance the match his skill against an adversary as often as possible. Stationary targets of straw and cloth no longer offered any kind of a challenge.

From the start, he terrorized the enemy. While most arrows fell randomly from above, Ferael placed his with speed and precision. They pierced hearts and throats without fail. When battle was joined, he would stalk through the surrounding melee, always keeping a bit of distance from the nearest enemy, crouching and leaning to get a good angle before loosing another shaft from short range, punching through helmets and breastplates with heavy, square arrowheads.

He would’ve been wise to stay further afield from the fray, but his desire to meet and overcome new challenges outweighed his sense of self preservation. During one such melee, he was dealt a glancing hit by a Mauler’s club. He survived the battle, likely by being mistaken for a corpse throughout the rest of the fight, but was comatose for days thereafter. Because his side did not emerge victorious that day, he was left on the field among the dead, at the mercy of the elements.

When he awoke, he was in a strange place. Obviously a lord’s keep at some point, it had gone to nature long ago. Roots peeked out from between the old stones, holding up the small trees that grew directly from the exterior walls, and faint sunlight beamed down from holes in the roof above. Moss covered most of the surfaces and crickets chirped away in the corners. As he surveyed these unfamiliar surroundings, a woman entered. She was wrapped in layers of wispy, flowing white and possessed a sort of otherworldly beauty. Ferael felt something as unfamiliar and strange to him as the surroundings. He was enamored.

It never occurred to the young man that his feelings were not truly his own. The enchantress had come across his faintly breathing body whilst walking among carnage of the battlefield. Being as taken with his allure as most women, she had dragged him back to her lair, placing a hex on him to ensure his steadfast devotion. She smiled, offering him a sparkling silver goblet of honeyed wine and placing a pale, elegant hand over his heart.

“What would you give to me?”


“And how long will you stay by my side?”



With a warm smile she drew the hooked blade across his throat and held him close as his blood ran in a torrent to the floor. She was in control. She had awakened him once, and she could do so again.

The fatal error was in her hubris. She knew her enchantments were strong. They should have been able to transcend the bounds of death. He should have been hers for eternity, remaining just as he was in that instant, but when his life drained away the twisted devotion went with it. As she held his face in her blood-soaked hands, his eyes fluttered back to life with a cold light. He picked up the very blade she’d just set aside and quickly, savagely returned her favor. She was dead. He was free. His focus still held fast.

“The mark awaits the arrow’s touch. It wants nothing more.”

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