AFK Arena Nara Hero Guide

AFK Arena Nara Hero Guide



Class Faction Role Type Rarity Position Artifact Union
Strength DPS, Tank Melee Front Dura’s Grace No

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Hero Details

Nara is a new melee hero for the graveborn faction. She was added in patch 1.18.

She’s another hero that can bypass the invincible shield from the “Last Grasp” ability that is used by Brutus. The bad part is that it’s tied to her ultimate ability, just like Fawkes.

This means that it will have to be cast when he has the shield active for it to take effect. It will certainly be useful against him, but not a true hard counter. The way the game is designed will make it much more useful in PvE as you can just attempt stages over and over again until her ultimate lines up. However, that won’t really be viable in PvP.

If it can bypass the shield from Lucius as well then it will probably be very strong regardless.

Aside from her ultimate ability, she also has a single target stun, and can drag an enemy towards her if there are none nearby.

She can also passively drain energy from enemies that attack her. This could make Nara have some insane synergy with Ferael as he can also drain energy from enemies.


Skill Description Level Upgrades


Nara deals 110% damage to the enemy target. Damage ignores the target’s defense and invincibility effects. If the target’s health is below 40%, then the ability’s damage is multiplied 6 times. However, if the auto battle feature is being used, this ability will not deal damage to any enemy targets with health above a 40%. Level 81: Restores an additional 250 energy if enemy target is slain.
Level 161: Activates a shield that can mitigate 350% damage if enemy target is slain.


Nara hits a nearby enemy, leaving them stunned for several seconds and then proceeds to attack the enemy multiple times, inflicting 35% damage per attack to the enemy. Level 21: Fifth attack deals additional damage equal to 25% of the target’s current health.
Level 101: Fifth attack deals additional damage equal to 30% of the target’s current health.
Level 181: Fifth attack deals additional damage equal to 35% of the target’s current health.


When there are no enemy targets in Nara’s vicinity, she will proceed to use her grappling hook to impale an enemy and drag them towards herself. Nara will prioritize attacks towards enemies standing opposite herself. Level 121: The targeted enemy bleeds after being impaled which causes 60% damage per second for 8 seconds.
Level 201: The targeted enemy bleeds after being impaled which causes 65% damage per second for 8 seconds.


A passive ability that causes Nara’s attackers to lose 90 energy each time they deal damage to her. Enemies can suffer energy loss up to a maximum of 4 times within 10 seconds. Level 141: Energy lost by attackers is raised to 100.
Level 221: Energy lost by attackers is raised to 110.

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AFK Arena Nara Hero Guide

Nara’s Story

The city known as Rustport may have once had a more conventional name, but if that is in fact the case, it has long been forgotten. A sprawl of ramshackle structures that sway and creak in the salty winds blowing in from the sea, taverns lean against gambling halls and establishments of ominous repute like crooked teeth. For every baker there are two thieves, for every blacksmith two pirates. When the sun sets, the woefully few honest citizens bar their doors and secure the latches on windows. It is a rare night indeed that passes in Rustport without a murder and a rare resident who has not seen the body of a victim by the time they are able to speak. Within this city lies a district where not even the city watch will tread after dark- Mire Town.

It was here, among sludge-slick alleyways and chittering swarms of rats that Nara was born and raised. As an infant, her mother abandoned Rustport and the family she had there, unwilling to suffer the place any longer or see her daughter do the same. Nara’ s father was deeply in debt to a criminal enterprise, but still managed to keep his daughter fed and sheltered, paying meager installments to the gang without incurring too much physical injury. This continued for a long time, until Nara was nine years old and the criminals discovered that not only had her father not been paying as much as he could, but that he in fact had enough coin stashed away to pay off the entirety of his debt.

After abducting and “interrogating” the debtor, a confession was pulled out. He had been saving the money to skip town and start a new life with his daughter somewhere far away. Having what they needed, they disposed of him: A lesson to other would-be debt evaders. Orphaned, Nara was thrown out of the hovel she had shared with her father. She wandered the streets, stealing and scavenging to survive.

Every day was a fight for survival, and Nara quickly became callous and mistrustful. The other people on the street were simply targets or hazards, and she began to lose any sense of warmth or compassion she once had. The people she did engage with were invariably others like herself- orphaned children and runaways getting by however they could. Eventually, she found herself at the head of a small thieves guild alongside Sonya, the only other child who could match her abilities. They called themselves Whispers, for the faint whisper coins make on cloth while being picked out of pockets.

As season after season blended into another, they subsumed the smaller child gangs until they were the largest network of thieves in the city. The size of their operation had grown tremendously until there was hardly a street corner in Rustport that didn’t have a Whisper lingering, waiting for a chance to make a quick profit. Other gangs of course wanted in on the Whispers’ turf at first, but Nara was quick to show that she was capable of much more than theft. After the initial disputes, those who didn’t work for her stayed out of her way.

After dominating the city’s criminal underground while still just a teen, she began to look at expanding her horizons. The most profitable market in Rustport certainly wasn’t pick-pocketing, even at the scale she commanded. Rustport has a bustling slave market, a plaza drowning in the noises of commerce and despair. Maulers slump in their chains next to Wilders, men, and other peoples of Esperia. Here the only distinction is between master and slave. If she wanted to make the real money, she’d need a good ship and lots of manacles.

The first expedition she attended personally. Though she was well past the stage in her career of doing the dirty work herself, she wanted to oversee this new venture. She selected Azure Cove as her target, a patch of water lending access to the forests of the Wilders. What she didn’t know was that Azure Cove had a new protector. When her ship sailed in, Seirus the elemental sensed the malicious intent from the crew. In a single great wave, the ship was capsized, drowning all aboard. Nara’s body sank softly to the bottom of the cove. Her story was over, it would seem. For days she lay there, the seaweed brushing against her pale, open eyes. Then, one night, the husk that had been Nara received the call. With a sickly flicker of green light, her eyes cast about the seafloor and she stood, trudging toward the shore.

If Nara was cruel and violent in life, she is far worse now. She takes great pleasure in the harm she can cause others, and does so as often as she can.

“How would you like to die?”

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