Raine is a unique support hero for the lightbearers faction. On her own she isn’t anything special, but when paired with the right heroes she really starts to shine.
Most of Raine’s power is tied to her ultimate ability “Cripple”. This will mark the entire enemy team, increasing damage dealt to them by up to 20%. That alone is quite powerful, but the real threat comes from the second part of the ability that will grant a huge amount of energy to an ally if they get a kill on a marked target.
Cripple can create a wombo combo scenario where a strong hero will cast their ultimate, kill an enemy marked by Raine, and then immediately regen enough energy to cast their ultimate again. This combo can not only increase the worth of Raine herself, but also other heroes that alone aren’t considered that strong.
- Very strong ultimate ability that can snowball battles.
- Passive damage increase for allies (141+).
- Low damage output on her own.
- Quite fragile, if she dies before her ultimate goes off she is useless.
- Perfect timing is required for her combo.
Belinda – Perfect hero to pair Raine with due to her powerful ultimate ability that can hit all enemies. Also a lightbearer.
Shemira – Same as Belinda.
Morvus – Synergy with his own ultimate that also grants him energy if landing a kill with it.
Ira – Strong ultimate ability that can kill enemies quickly
Try to obtain her union buff to maximize her potential.
|Raine marks her enemies with a bounty symbol for 8 seconds. All enemies that have a bounty symbol over their head will suffer an additional 15% damage when attacked. If Raine or an ally kills an enemy affected by this ability their energy will regenerate rapidly.||Level 81: Enemies are marked for 10 seconds. Enemies are dealt an additional 20% damage. Allies’ Crit Rating are increased when an enemy is killed while marked.
Level 161: Enemies are marked for 12 seconds.
|Raine fires a barrage of shots that each deal 28% damage to the enemy target. The last shot fired deals a critical hit to the enemy and knocks them to the ground.||Level 21: Damage increased by up 30%.
Level 101: Damage increased by up 33%.
Level 181: Damage increased by up 36%.
|Raine’s Haste is increased by 40% when she locks onto an enemy whose health is equal to 50% or lower and then proceeds to continuously assail them with bullets.||Level 121: Haste is increased by up to 50%. Restores 100 energy points when the enemy target dies.
Level 201: Haste is increased by up to 60%. Restores 120 energy points when ability is in effect.
|Exploit is a passive ability that allows Raine to deal more damage to enemies the weaker they become and raises her damage by 20%.||Level 141: Increases allies’ damage by up to 12%.
Level 221: Raine’s damage is increased by up to 25%. Allies’ damage is increased by up to 15%.
Raine has brought death to thousands of demons over the years, and she has the scars to prove it. The scene she leaves behind after a hunt is distinctive. Demons lay in pieces or riddled with gunshot. The sharp stench of black powder hangs heavy in the air and dark oily blood paints the walls and collects into grizzly rivulets. The walls and furnishings are shattered and chipped, blast marks illustrating the trajectory of the shower of lead characterizing Raine’s methods.
Though she is a picture of cold stoicism, Raine’s conscience is in constant pain. When she was just a child, she ventured deep into the forest with her best friend, a boy named Fawkes. Upon finding a cavern, they ignored their better instincts and went inside, ending up trapped in a necromancer’s den, intended as a sacrifice to some dark power. Though she and her companion managed to escape with their lives, her beloved companion was infected with a demonic parasite. To this day she can see the toll it takes on him. She sees the exhaustion in his eyes from years of sleepless nights, spent fighting the parasite tooth and nail. She knows the pain that gnaws away at his psyche. His tired eyes are a constant reminder of the misery that her best friend has to live with, and of her own failure to prevent it.
Despite Fawkes’ apparent mastery over the entity, Raine still worries that it will one day overpower him. It is patient and persistent, and at the end of the day Fawkes is only a man. This is why it is Raine’s paramount priority to hunt down the necromancer that hurt her friend all those years ago and who still walks the land. This is the only way to afford respite for her companion, the only chance at allowing him to finally know a normal life.
“If you can see me, you’re already dead.”
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