Table of Contents
“Daughter of the Desert”
Safiya is a damage dealing hero for the maulers faction. She’s basically a fire mage capable of casting orbs that deal massive damage to enemies.
A unique aspect to Safiya is her ultimate ability. It has a long cast time as it has to be “charged up” for maximum damage, however it can be manually used early by the player.
This can be somewhat useful if you’re wanting to finish a low health enemy off. If it’s left on auto-cast then it will just fire the ability at maximum damage, which is generally the best option anyway.
Buffs & Debuffs
Safiya can buff the “most forward positioned ally” which is usually a tank on the frontline. This will give that ally an aura that will deal damage to enemies that stand close to them. It’s not really a very noticeable ability, but it’s something I guess.
She can also cast a large zone on the ground at the beginning of the battle with her “Spectral Disruption” ability. She can only cast this once, so if it’s interrupted it will not be re-cast during the battle.
(It’s the large orange thing in case you’re wondering).
The zone itself will increase the attack ratings of all allies standing inside it by up to 24%, and also debuff the enemies attack rating and haste by 40% when they also stand inside the zone.
This is a great ability that can provide 3 allies with a very nice attack rating buff. It also gives them better protection against enemy melee. It’s definitely one of her strong-points.
The Sphinx are a naturally observant and analytical folk. Of all the Maulers, they enjoy perhaps the strongest abilities of foresight and planning. Often maligned as aloof schemers who eschew the typically blunt methods of most other Mauler tribes, the cunning cat people view words as simply another weapon in their arsenal.
Safiya wasn’t born into the highest echelons of her people, but with a few carefully calculated risks, she was able to begin the climb to power at a remarkably young age. A suggestion here, a leading question there, and her targets would fall one by one, never suspecting the the designer of their downfall. Her masterful skills of manipulation were finally laid bare when she instigated a coup. The queen, regarded by many Sphinx as a kind and stable leader, seemed a naive fool to the ambitious usurper. Safiya believed that her people were being led into decline, and if the Sphinx lost their influence among the Maulers, her own goals would become ever harder to accomplish.
Season after season she secretly converted others to her cause, meticulously selecting the most useful individuals from every strata of Sphinx society while continually working her way closer to the queen. Deals, gifts, and threats were delivered in secluded places with hushed tones. Her hidden army grew as their enemies squabbled amongst one another, oblivious to the treacherous undercurrents swirling just beneath them. She obsessively pursued the mastery of arcane magics, using her spells to ensure loyalty, obtain forgotten knowledge, and disrupt the queen’s operations.
When the time was right, Safiya ordered a vicious strike against the established order. The few advisors and high officials still loyal were killed in their sleep, their guards having already been won over one way or another by the underground opposition. When the queen was arrested and brought into the throne room, she was shocked to find Sofiya lounging contentedly on her throne. All rulers try to keep an eye on those they believe might be threat, but Safiya was the last one she would have expected. The sentencing was swift, and there was no trial. A reproach, an order, and a summary execution. Before the break of dawn, the word was out. The Sphinx had a new queen.
It was an unpleasant surprise for Safiya when she discovered that ruling from a throne and taking a throne are two very different things. Her visions for her people weren’t shared by many of the those very people, and resentment began to build. Though the old queen was cold in her grave, her memory persisted in the hearts and minds of Safiya’s subjects. After a brutal but failed attempt at crushing the rising tide of dissent, she was deposed, chased from her court ahead of an angry mob. Had she not become practiced in the magical arts of obfuscation, that night would have certainly ended in her death. She fled her home, accompanied by a handful of devotees, leaving behind several of her operatives and advisors to meet their violent ends.
Despite being forcibly exiled to a new land and having all that she had worked for torn away from her, she wasted no time in commencing planning to retake what she had lost. Only this time, she would take that and more.
“Power is everything”.
Artifact: Eye, Blade, Call
A large scepter with a radiant design symbolizing absolute power.
Skill – Arcane Power
1% of Safiya’s total damage output is converted into her attack rating. The attack rating can be increased up to a total of 140%
[+10 Unlocks] 2% of Safiya’s total damage output is converted into her attack rating.
[+20 Unlocks] 3% of Safiya’s total damage output is converted into her attack rating.
[+30 Unlocks] Safiya will use “Scattered Bolt” instead of normal attacks once the attack rating increase has reached its maximum percentage.
Safiya focuses her energy into a large, powerful orb that deals AoE damage on impact. Depending on how long Safiya focuses her energy, the orb can deal from 100% damage up to 420% damage, with the area of effect also increasing in radius. Pressing Safiya’s portrait initiates the focusing stage of the ability, pressing the portrait once more releases the orb.
Level 81: Maximum orb damage raised to 460%.
Level 161: Maximum orb damage raised to 500%.
Safiya fires a magic projectile at an enemy target which deals 170% damage and stuns them for a short time. After impacting the first enemy target, the projectile splits into 2 small and weaker projectiles that target other nearby enemies.
Level 21: Damage increased by up 190%.
Level 101: Splits into 3 orbs on impact.
Level 181: Damage increased by up 210%.
Safiya provides the most forward positioned ally with an electric aura that lasts for 10 seconds. The electric aura causes 70% damage per second to every enemy standing within its radius.
Level 121: Damage is increased to 80% per second.
Level 201: Damage is increased to 90% per second.
At the beginning of the battle Safiya casts a circular enchantment on the ground that lasts for 25 seconds. All allies standing within the circle have their attack ratings increased by 16% and all enemies standing within the circle have their attack ratings reduced by 40% as well as their haste reduced.
Level 141: Damage increased to 20%.
Level 221: Damage increased to 24%.
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